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Entrance Announcement
MICTE 2080
2080 Magh 07
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At the end of this lesson, students will be able to: | At the end of this lesson, students will be able to: | ||
* understand the basic principles of illumination in computer graphics, focusing on specular highlights and diffuse reflection. They will learn how these components contribute to the realistic rendering of 3D scenes. | |||
== Instruction Materials: == | == Instruction Materials: == | ||
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== Teaching Learning Activities == | == Teaching Learning Activities == | ||
I will start | Enter the classroom, greet students and encourage then to focus and participate actively before starting the lesson for their concentration on the lesson. | ||
I will present the slide and start by definining specular highlights and explain how they represent the reflection of light sources on shiny surfaces. | |||
Discuss the factors that influence the appearance of specular highlights, such as the angle of incidence and surface roughness. | |||
Show examples of specular highlights in real-world objects and digital renderings. | |||
Define diffuse reflection and explain how it occurs when light interacts with rough surfaces. | |||
Discuss Lambert's Cosine Law and its role in modeling diffuse reflection. | |||
I will | Show examples of diffuse reflection in real-world objects and discuss its visual characteristics. | ||
After the presentation, I will engage students in a brief discussion to ensure their understanding of the key concepts presented. | |||
At the end of the lesson, I will summarize the lesson, emphasizing the main points and encouraging students to ask any remaining questions. | |||
== Assessment == | == Assessment == | ||
* What did you understand about the concept of specular highlights and diffuse reflection. | |||
== Evaluation == | == Evaluation == | ||
* Describe the appearance of specular highlights on a shiny surface. What factors influence the size, shape, and intensity of specular highlights, and how do these highlights differ from other types of reflections? | |||
* Explain how diffuse reflection occurs on rough surfaces. What is Lambert's Cosine Law, and how does it contribute to modeling the behavior of diffuse reflection in computer graphics? |
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