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Entrance Announcement
MICTE 2080
2080 Magh 07
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# At first I will ask students what they understand till now about previous topic. | # At first I will ask students what they understand till now about previous topic. | ||
# Then | # Then begin the unit by defining 2D and 3D transformations in the context of computer graphics. | ||
# Introduce the concept of | # Introduce the concept of homogeneous coordinate systems and their importance in computer graphics. | ||
# Explain | # Explain how homogeneous coordinates are used to represent points in higher-dimensional spaces. | ||
# Mention that | # Mention that homogeneous coordinates simplify the representation and manipulation of transformations. | ||
# Present the | # Present the representation of 2D and 3D transformations using homogeneous coordinates, explaining the matrix-based approach. | ||
# Discuss how translation | # Discuss how translation, rotation, scaling, reflection and shearing can be represented as matrices in homogeneous coordinates. | ||
# | # Show examples of how different transformations affect geometric shapes in 2D and 3D space. | ||
# Discuss | # Discuss the advantages of using homogeneous coordinates for transformations, such as the ability to represent translations as part of matrix multiplication. | ||
# | # Explain how homogeneous coordinates enable the representation of affine transformations, including translations, rotations, scalings, and shears, in a unified manner. | ||
# Highlight the importance of homogeneous coordinates in computer graphics applications. | |||
# Divide students into groups and provide them with transformation scenarios to solve using matrices. | |||
# Ask students if there is any confusion on today's topic and provide guidance and assistance if needed. | # Ask students if there is any confusion on today's topic and provide guidance and assistance if needed. | ||
== Assessment == | == Assessment == | ||
1. Explain | 1. Explain the concept of homogeneous coordinates and their role in representing transformations. | ||
2. | 2. Given a square with vertices at (1,1), (-1,1), (-1,-1), (1,-1), perform a rotation of 45 degrees counterclockwise using a transformation matrix. Calculate the new coordinates of the square after the rotation. | ||
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