User:Subekshya Poudel/Teaching Lesson Plan 12: Difference between revisions

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(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' 2D and 3D Transformation '''Teaching Item:''' 2D and 3D Transformations: Translation, Rotation(about origin and arbitrary point) '''Level:''' Bachelor 6<sup>th</sup> sem '''Unit:''' Three '''Time:''' 50 min '''No. of Students:''' <br> </div> == Specific Objective == At the end of this lesson students will be able t...")
 
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'''Topic:''' 2D and 3D Transformation
'''Topic:''' 2D and 3D Transformation


'''Teaching Item:''' 2D and 3D Transformations: Translation, Rotation(about origin and arbitrary point)
'''Teaching Item:''' Representation of 2D and 3D Transformation in Homogeneous Coordinate System


'''Level:''' Bachelor 6<sup>th</sup> sem
'''Level:''' Bachelor 6<sup>th</sup> sem
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At the end of this lesson students will be able to:
At the end of this lesson students will be able to:


* understand the concepts of translation and rotation in 2D and 3D space
* understand the concept of 2D and 3D transformations in a homogeneous coordinate system
* understand the effects of translation and rotation on 2D and 3D objects
* learn how to represent transformations using matrices in homogeneous coordinates
* apply transformation matrices to perform various 2D and 3D transformations


== Teaching Materials ==
== Teaching Materials ==
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== Teaching Learning Activities ==
== Teaching Learning Activities ==


# At first I will ask students what they know about 2D and 3D.
# At first I will ask students what they understand till now about previous topic.
# Then define 2D and 3D concept with example.
# Then define 2D and 3D concept with example.
# Introduce the concept of transformations and their importance in computer graphics.
# Introduce the concept of transformations and their importance in computer graphics.

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