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Entrance Announcement
MICTE 2080
2080 Magh 07
(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' 2D and 3D Transformation '''Teaching Item:''' 2D and 3D Transformations: Translation, Rotation(about origin and arbitrary point) '''Level:''' Bachelor 6<sup>th</sup> sem '''Unit:''' Three '''Time:''' 50 min '''No. of Students:''' <br> </div> == Specific Objective == At the end of this lesson students will be able t...") |
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'''Topic:''' 2D and 3D Transformation | '''Topic:''' 2D and 3D Transformation | ||
'''Teaching Item:''' 2D and 3D | '''Teaching Item:''' Representation of 2D and 3D Transformation in Homogeneous Coordinate System | ||
'''Level:''' Bachelor 6<sup>th</sup> sem | '''Level:''' Bachelor 6<sup>th</sup> sem | ||
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At the end of this lesson students will be able to: | At the end of this lesson students will be able to: | ||
* understand the | * understand the concept of 2D and 3D transformations in a homogeneous coordinate system | ||
* | * learn how to represent transformations using matrices in homogeneous coordinates | ||
* apply transformation matrices to perform various 2D and 3D transformations | |||
== Teaching Materials == | == Teaching Materials == | ||
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== Teaching Learning Activities == | == Teaching Learning Activities == | ||
# At first I will ask students what they | # At first I will ask students what they understand till now about previous topic. | ||
# Then define 2D and 3D concept with example. | # Then define 2D and 3D concept with example. | ||
# Introduce the concept of transformations and their importance in computer graphics. | # Introduce the concept of transformations and their importance in computer graphics. |
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