User:Ashmita shrestha lesson plan 8

From ICTED-WIKI
Revision as of 02:14, 13 March 2024 by WikiSysop (talk | contribs) (→‎Conclusion (2 minutes):)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Time: 10 minutes

Period: 3rd

Class: 7

No of Student: 25

Name of School: ABC

Topic: Computer Graphics

Subject: Computer Science

Specific Objective:

Students will gain a basic understanding of computer graphics and its applications.

Teching Materials:

  • Whiteboard and markers
  • Visual aids (images or simple graphics)
  • Projector (optional)

Introduction (2 minutes):

  • Begin by asking, "What comes to mind when you hear the term 'computer graphics'?" Allow a few students to share their thoughts.

Define Computer Graphics:

  • Write "Computer Graphics" on the board and explain that it involves creating and manipulating visual images using computers.

Basics of Computer Graphics (3 minutes):

Explain the Core Concepts:

Pixels: Briefly describe pixels as the smallest units of a digital image.

Resolution: Define resolution as the number of pixels in an image, affecting its clarity and detail.

Show Visual Aids:

  • Display images or graphics to illustrate pixels and resolution.

Discuss Applications:

  • Talk about how computer graphics are used in various fields, such as design, entertainment, education, and simulations.

Tools for Creating Computer Graphics (3 minutes):

Introduce Graphic Software:

  • Write "Graphic Software" on the board and explain that there are specialized programs for creating computer graphics, such as Adobe Photoshop, Canva, or simple online tools.

Demonstrate Basic Tools:

  • If using a projector, demonstrate some basic tools in graphic software, like drawing, resizing, and coloring.

Discuss Applications:

  • Discuss how graphic design is used in creating posters, logos, animations, and video games.

Conclusion (2 minutes):

Summarize Key Points:

  • Summarize the main points about computer graphics, including pixels, resolution, graphic software, and applications.

Interactive Session:

  • Encourage students to share if they've ever created graphics or encountered computer graphics in their daily lives.