User:Saroj Neupane Lesson Plan 4

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Lesson Title: "Introduction to Scratch Programming"

Subject: Computer Science
Class:10
Time:15 Minutes
Number of Students: 25
Unit:4
Topic: Introduction to Scratch Programming
Period: 1st
School: ABC School

Specific Objectives

  • Students will be introduced to the basics of Scratch programming, learning fundamental concepts through a hands-on activity.

Teaching Materials

Introduction (2 minutes)

  • Briefly explain what Scratch is and its purpose in creating interactive projects.
  • Scratch is a visual programming language that allows students to create their own interactive stories, games and animations. As students design Scratch projects, they learn to think creatively, reason systematically, and work collaboratively.
  • Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.
  • Share examples of projects created with Scratch to inspire curiosity.

Overview of Scratch Interface (2 minutes):

  • Show the Scratch interface, highlighting the stage, sprites, and coding blocks.
  • Coding Block(Motion,Looks,Sounds,Events,Controls,Sensing,Operators,Variables,My Blocks)
  • Emphasize the simplicity of drag-and-drop coding.

Basic Commands (2 minutes):

  • Introduce basic Scratch commands: "Move," "Turn," "Say," and "Wait."
  • Demonstrate how to use these commands by creating a simple script to move a sprite.

Hands-on Activity: Creating a Sprite Animation (6 minutes):

Choosing a Sprite (1 minute):

  • Instruct students to select a sprite from the Scratch library or draw their own.

Coding the Animation (4 minutes):

  • Guide students to code a basic animation for their chosen sprite using the introduced commands.
  • Emphasize experimentation and creativity.

Adding Interactivity (1 minute):

  • Introduce an event block (e.g., "When Green Flag Clicked") to add interactivity.
  • Instruct students to modify their script for interactive behavior.

Sharing and Reflection (2 minutes)

  • Invite students to share their sprite animations with the class.
  • Ask them to reflect on what they learned and one thing they found challenging or exciting.

Conclusion ( 1 minute)

  • Conclude by encouraging students to explore Scratch further on their own.
  • Mention the wide range of possibilities in creating games, stories, and animations with Scratch.

Assessment

  • Evaluate students based on their ability to use basic Scratch commands to create a sprite animation, assessing creativity, understanding of drag-and-drop coding, and participation in sharing and reflection .