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MICTE 2080
2080 Magh 07
User:Saroj Neupane Lesson Plan 4
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Lesson Title: "Introduction to Scratch Programming"
Subject: Computer Science |
Class:10 |
Time:15 Minutes |
Number of Students: 25 |
Unit:4 |
Topic: Introduction to Scratch Programming |
Period: 1st |
School: ABC School |
Specific Objectives
- Students will be introduced to the basics of Scratch programming, learning fundamental concepts through a hands-on activity.
Teaching Materials
- Computers with Scratch installed (https://scratch.mit.edu/)
- Projector or smartboard for demonstrations
Introduction (2 minutes)
- Briefly explain what Scratch is and its purpose in creating interactive projects.
- Scratch is a visual programming language that allows students to create their own interactive stories, games and animations. As students design Scratch projects, they learn to think creatively, reason systematically, and work collaboratively.
- Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.
- Share examples of projects created with Scratch to inspire curiosity.
Overview of Scratch Interface (2 minutes):
- Show the Scratch interface, highlighting the stage, sprites, and coding blocks.
- Coding Block(Motion,Looks,Sounds,Events,Controls,Sensing,Operators,Variables,My Blocks)
- Emphasize the simplicity of drag-and-drop coding.
Basic Commands (2 minutes):
- Introduce basic Scratch commands: "Move," "Turn," "Say," and "Wait."
- Demonstrate how to use these commands by creating a simple script to move a sprite.
Hands-on Activity: Creating a Sprite Animation (6 minutes):
Choosing a Sprite (1 minute):
- Instruct students to select a sprite from the Scratch library or draw their own.
Coding the Animation (4 minutes):
- Guide students to code a basic animation for their chosen sprite using the introduced commands.
- Emphasize experimentation and creativity.
Adding Interactivity (1 minute):
- Introduce an event block (e.g., "When Green Flag Clicked") to add interactivity.
- Instruct students to modify their script for interactive behavior.
Sharing and Reflection (2 minutes)
- Invite students to share their sprite animations with the class.
- Ask them to reflect on what they learned and one thing they found challenging or exciting.
Conclusion ( 1 minute)
- Conclude by encouraging students to explore Scratch further on their own.
- Mention the wide range of possibilities in creating games, stories, and animations with Scratch.
Assessment
- Evaluate students based on their ability to use basic Scratch commands to create a sprite animation, assessing creativity, understanding of drag-and-drop coding, and participation in sharing and reflection .