User:Saroj Neupane Lesson Plan 4: Difference between revisions

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Lesson Title: "Introduction to Scratch Programming"
<div style="column-count: 2; column-gap: 20px;">
{| class="wikitable"
|Subject: Computer Science
|-
| Class:10
|-
|Time:15 Minutes
|-
|Number of Students: 25
|-
|Unit:4
|-
|Topic:  Introduction to Scratch Programming
|-
|Period: 1st
|-
|School: ABC School
|-
|}
</div>


== Specific Objectives ==
* Students will be introduced to the basics of Scratch programming, learning fundamental concepts through a hands-on activity.
== Teaching Materials ==
* Computers with Scratch installed (https://scratch.mit.edu/)
* Projector or smartboard for demonstrations
== Introduction (2 minutes) ==
* Briefly explain what Scratch is and its purpose in creating interactive projects.
* Scratch is a visual programming language that allows students to create their own interactive stories, games and animations. As students design Scratch projects, they learn to think creatively, reason systematically, and work collaboratively.
* Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.
* Share examples of projects created with Scratch to inspire curiosity.
== Overview of Scratch Interface (2 minutes): ==
* Show the Scratch interface, highlighting the stage, sprites, and coding blocks.
* Coding Block(Motion,Looks,Sounds,Events,Controls,Sensing,Operators,Variables,My Blocks)
* Emphasize the simplicity of drag-and-drop coding.
== Basic Commands (2 minutes): ==
* Introduce basic Scratch commands: "Move," "Turn," "Say," and "Wait."
* Demonstrate how to use these commands by creating a simple script to move a sprite.
== Hands-on Activity: Creating a Sprite Animation (6 minutes): ==
'''Choosing a Sprite (1 minute):'''
* Instruct students to select a sprite from the Scratch library or draw their own.
'''Coding the Animation (4 minutes):'''
* Guide students to code a basic animation for their chosen sprite using the introduced commands.
* Emphasize experimentation and creativity.
'''Adding Interactivity (1 minute):'''
* Introduce an event block (e.g., "When Green Flag Clicked") to add interactivity.
* Instruct students to modify their script for interactive behavior.
== Sharing and Reflection (2 minutes) ==
* Invite students to share their sprite animations with the class.
* Ask them to reflect on what they learned and one thing they found challenging or exciting.
== Conclusion ( 1 minute) ==
* Conclude by encouraging students to explore Scratch further on their own.
* Mention the wide range of possibilities in creating games, stories, and animations with Scratch.
== Assessment ==
* Evaluate students based on their ability to use basic Scratch commands to create a sprite animation, assessing creativity, understanding of drag-and-drop coding, and participation in sharing and reflection .
[[Category: Lesson Plan]]
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Revision as of 10:50, 30 November 2023

Lesson Title: "Introduction to Scratch Programming"

Subject: Computer Science
Class:10
Time:15 Minutes
Number of Students: 25
Unit:4
Topic: Introduction to Scratch Programming
Period: 1st
School: ABC School

Specific Objectives

  • Students will be introduced to the basics of Scratch programming, learning fundamental concepts through a hands-on activity.

Teaching Materials

Introduction (2 minutes)

  • Briefly explain what Scratch is and its purpose in creating interactive projects.
  • Scratch is a visual programming language that allows students to create their own interactive stories, games and animations. As students design Scratch projects, they learn to think creatively, reason systematically, and work collaboratively.
  • Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.
  • Share examples of projects created with Scratch to inspire curiosity.

Overview of Scratch Interface (2 minutes):

  • Show the Scratch interface, highlighting the stage, sprites, and coding blocks.
  • Coding Block(Motion,Looks,Sounds,Events,Controls,Sensing,Operators,Variables,My Blocks)
  • Emphasize the simplicity of drag-and-drop coding.

Basic Commands (2 minutes):

  • Introduce basic Scratch commands: "Move," "Turn," "Say," and "Wait."
  • Demonstrate how to use these commands by creating a simple script to move a sprite.

Hands-on Activity: Creating a Sprite Animation (6 minutes):

Choosing a Sprite (1 minute):

  • Instruct students to select a sprite from the Scratch library or draw their own.

Coding the Animation (4 minutes):

  • Guide students to code a basic animation for their chosen sprite using the introduced commands.
  • Emphasize experimentation and creativity.

Adding Interactivity (1 minute):

  • Introduce an event block (e.g., "When Green Flag Clicked") to add interactivity.
  • Instruct students to modify their script for interactive behavior.

Sharing and Reflection (2 minutes)

  • Invite students to share their sprite animations with the class.
  • Ask them to reflect on what they learned and one thing they found challenging or exciting.

Conclusion ( 1 minute)

  • Conclude by encouraging students to explore Scratch further on their own.
  • Mention the wide range of possibilities in creating games, stories, and animations with Scratch.

Assessment

  • Evaluate students based on their ability to use basic Scratch commands to create a sprite animation, assessing creativity, understanding of drag-and-drop coding, and participation in sharing and reflection .