User:Shila Regmi/Teaching Lesson Plan 21: Difference between revisions

From ICTED-WIKI
Jump to navigation Jump to search
Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject:''' Computer Graphics '''Period:''' Fourth '''Topic:''' Three Dimensional Graphics '''Teaching Item:''' Polygon Rendering Methods: Constant, Gouraud and Phong Shading '''Class:''' BICTE 6th Semester '''Unit:''' Five '''Time:''' 50min '''No. of Students:''' </div> == Specific Objectives: == At the end of this lesson, students will be able to:..."
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 7: Line 7:
'''Topic:''' Three Dimensional Graphics                           
'''Topic:''' Three Dimensional Graphics                           


'''Teaching Item:''' Polygon Rendering Methods: Constant, Gouraud and Phong Shading
'''Teaching Item:''' Basic Illumination model: Ambient Light, Specular Highlights and Diffuse Reflection


'''Class:''' BICTE 6th Semester
'''Class:''' BICTE 6th Semester
Line 15: Line 15:
'''Time:''' 50min
'''Time:''' 50min


'''No. of Students:'''  
'''No. of Students:''' 17


</div>
</div>
Line 22: Line 22:
At the end of this lesson, students will be able to:
At the end of this lesson, students will be able to:


 
* understand the basic principles of illumination in computer graphics.
 
* explore the types of light sources.
* explain the types of Illumination model.
== Instruction Materials: ==
== Instruction Materials: ==
Daily usages materials.
Daily usages materials.
Line 34: Line 35:


== Teaching Learning Activities ==
== Teaching Learning Activities ==
I will start the lesson by asking students what they know about computer graphics. Encourage them to share their thoughts and experiences.
I will enter the classroom and will motivate students before starting the lesson, encouraging them to focus and participate actively.
 
I will ask if they have any knowledge about illumination model.
 
I will open the presentation slide and briefly introduce the topic of Illumination model.


I will ask students if they have any confusion related to today topic and at last i will summarize the lesson in brief.
Begin with an overview of the importance of lighting in computer graphics; its types and its role in creating realistic scenes.
 
I will introduce the basic components of illumination: ambient light, specular highlights, and diffuse reflection.
 
Define ambient light and its role in providing overall illumination to a scene.
 
Discuss how ambient light contributes to the perception of brightness and depth in a scene.
 
Show examples of scenes with varying ambient light levels and discuss their visual impact.
 
After covering the main points of the lesson, I will summarize the lesson in brief and ask if they have any confusion.


== Assessment ==
== Assessment ==
* What is illumination model?
* Can anyone explain the basic concept of light sources in illumination model.


== Evaluation ==
== Evaluation ==
* Discuss the importance of understanding the basic illumination model in the fields of computer graphics and computer vision. How is this knowledge applied in areas such as rendering, animation, and image processing?
* Define ambient light in the context of computer graphics. How does ambient light contribute to the overall illumination of a scene, and what role does it play in creating depth and atmosphere?

Latest revision as of 09:45, 4 May 2024

Subject: Computer Graphics

Period: Fourth

Topic: Three Dimensional Graphics

Teaching Item: Basic Illumination model: Ambient Light, Specular Highlights and Diffuse Reflection

Class: BICTE 6th Semester

Unit: Five

Time: 50min

No. of Students: 17

Specific Objectives:

At the end of this lesson, students will be able to:

  • understand the basic principles of illumination in computer graphics.
  • explore the types of light sources.
  • explain the types of Illumination model.

Instruction Materials:

Daily usages materials.

PowerPoint slide.

Multimedia Projector

Laptop

Teaching Learning Activities

I will enter the classroom and will motivate students before starting the lesson, encouraging them to focus and participate actively.

I will ask if they have any knowledge about illumination model.

I will open the presentation slide and briefly introduce the topic of Illumination model.

Begin with an overview of the importance of lighting in computer graphics; its types and its role in creating realistic scenes.

I will introduce the basic components of illumination: ambient light, specular highlights, and diffuse reflection.

Define ambient light and its role in providing overall illumination to a scene.

Discuss how ambient light contributes to the perception of brightness and depth in a scene.

Show examples of scenes with varying ambient light levels and discuss their visual impact.

After covering the main points of the lesson, I will summarize the lesson in brief and ask if they have any confusion.

Assessment

  • What is illumination model?
  • Can anyone explain the basic concept of light sources in illumination model.

Evaluation

  • Discuss the importance of understanding the basic illumination model in the fields of computer graphics and computer vision. How is this knowledge applied in areas such as rendering, animation, and image processing?
  • Define ambient light in the context of computer graphics. How does ambient light contribute to the overall illumination of a scene, and what role does it play in creating depth and atmosphere?