Entrance Announcement
MICTE 2080
2080 Magh 07
User:Shila Regmi/Teaching Lesson Plan 21
Subject: Computer Graphics
Period: Fourth
Topic: Three Dimensional Graphics
Teaching Item: Basic Illumination model: Ambient Light, Specular Highlights and Diffuse Reflection
Class: BICTE 6th Semester
Unit: Five
Time: 50min
No. of Students: 17
Specific Objectives:
At the end of this lesson, students will be able to:
- understand the basic principles of illumination in computer graphics.
- explore the types of light sources.
- explain the types of Illumination model.
Instruction Materials:
Daily usages materials.
PowerPoint slide.
Multimedia Projector
Laptop
Teaching Learning Activities
I will enter the classroom and will motivate students before starting the lesson, encouraging them to focus and participate actively.
I will ask if they have any knowledge about illumination model.
I will open the presentation slide and briefly introduce the topic of Illumination model.
Begin with an overview of the importance of lighting in computer graphics; its types and its role in creating realistic scenes.
I will introduce the basic components of illumination: ambient light, specular highlights, and diffuse reflection.
Define ambient light and its role in providing overall illumination to a scene.
Discuss how ambient light contributes to the perception of brightness and depth in a scene.
Show examples of scenes with varying ambient light levels and discuss their visual impact.
After covering the main points of the lesson, I will summarize the lesson in brief and ask if they have any confusion.
Assessment
- What is illumination model?
- Can anyone explain the basic concept of light sources in illumination model.
Evaluation
- Discuss the importance of understanding the basic illumination model in the fields of computer graphics and computer vision. How is this knowledge applied in areas such as rendering, animation, and image processing?
- Define ambient light in the context of computer graphics. How does ambient light contribute to the overall illumination of a scene, and what role does it play in creating depth and atmosphere?