User:Shila Regmi/Teaching Lesson Plan 9

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Subject: Computer Graphics

Period: Fourth

Topic: 2D and 3D Transformation                     

Teaching Item: Window to Viewport Transformations

Class: BICTE 6th Semester

Unit: Three

Time: 50min

No. of Students: 19

Specific Objectives:

At the end of this lesson, students will be able to:

  • Understand the concept of window to viewport transformations in computer graphics.
  • Learn how to map coordinates from a logical coordinate system (window) to a physical coordinate system (viewport).
  • Apply knowledge of window to viewport transformations to correctly display graphics on a screen.

Instruction Materials:

Daily usages materials.

PowerPoint slide.

Multimedia Projector

Laptop

Teaching Learning Activities

I will start the lesson by asking students what they know about previous topic. Encourage them to share their thoughts and experiences.

I will start with a brief discussion on the concept of logical coordinate systems (window) and physical coordinate systems (viewport).

I will use presentation slides to explain the process of mapping coordinates from the window to the viewport.

I will explain the concept of clipping and its role in ensuring that only the visible portion of the scene is displayed on the viewport.

I will begin by using the whiteboard to draw diagrams illustrating window to viewport transformations.

I will ask students if they have any confusion related to today topic and at last i will summarize the lesson in brief.

Assessment

Describe the process of window to viewport transformations in computer graphics.

Why are these transformations necessary, and how do they contribute to the rendering of graphics on a screen?

Evaluation

Explain the process of window to viewport transformations in computer graphics.

How does clipping contribute to the effectiveness of these transformations? Provide an example to illustrate your answer.