Entrance Announcement
MICTE 2080
2080 Magh 07
User:Shila Regmi/Teaching Lesson Plan 17
Subject: Computer Graphics
Period: Fourth
Topic: Three Dimensional Graphics
Teaching Item: Projection: Definition and Types, Derivation of Parallel and Perspective Projection Matrices
Class: BICTE 6th Semester
Unit: Five
Time: 50min
No. of Students: 17
Specific Objectives:
At the end of this lesson, students will be able to:
- understand the concept of Projection.
- understand the concept of Parallel and Perspective Projection.
- differentiate between Parallel and Perspective Projection.
Instruction Materials:
Daily usages materials.
PowerPoint slide.
Multimedia Projector
Laptop
Teaching Learning Activities
I will start the lesson by asking students what they know about projection. Encourage them to share their thoughts and experiences.
I will begin by discussing the importance of projection in computer graphics and its role in transforming 3D objects into 2D images for display.
I will explain that there are two main types of projections: parallel and perspective projection.
I will explain the differences between parallel and perspective projections, including their visual effects and mathematical representations through slide.
I will discuss real-world applications of each type of projection, such as architectural drawings and virtual reality environments.
I will ask students if they have any confusion related to today topic and at last i will summarize the lesson in brief.
Assessment
- Define projection in the context of computer graphics and explain its significance in transforming 3D objects into 2D images for display.
Evaluation
- Provide examples of real-world applications where parallel and perspective projections are used.
- Differentiate between Parallel and Perspective Projection.