User:Shila Regmi/Teaching Lesson Plan 17

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Subject: Computer Graphics

Period: Fourth

Topic: Three Dimensional Graphics

Teaching Item: Projection: Definition and Types, Derivation of Parallel and Perspective Projection Matrices

Class: BICTE 6th Semester

Unit: Five

Time: 50min

No. of Students: 17

Specific Objectives:

At the end of this lesson, students will be able to:

  • understand the concept of Projection.
  • understand the concept of Parallel and Perspective Projection.
  • differentiate between Parallel and Perspective Projection.

Instruction Materials:

Daily usages materials.

PowerPoint slide.

Multimedia Projector

Laptop

Teaching Learning Activities

I will start the lesson by asking students what they know about projection. Encourage them to share their thoughts and experiences.

I will begin by discussing the importance of projection in computer graphics and its role in transforming 3D objects into 2D images for display.

I will explain that there are two main types of projections: parallel and perspective projection.

I will explain the differences between parallel and perspective projections, including their visual effects and mathematical representations through slide.

I will discuss real-world applications of each type of projection, such as architectural drawings and virtual reality environments.

I will ask students if they have any confusion related to today topic and at last i will summarize the lesson in brief.

Assessment

  • Define projection in the context of computer graphics and explain its significance in transforming 3D objects into 2D images for display.

Evaluation

  • Provide examples of real-world applications where parallel and perspective projections are used.
  • Differentiate between Parallel and Perspective Projection.