User:Shila Regmi/Teaching Lesson Plan 10

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Subject: Computer Graphics

Period: Fourth

Topic: 2D and 3D Transformation

Teaching Item: 2D and 3D Viewing Pipeline

Class: BICTE 6th Semester

Unit: Three

Time: 50min

No. of Students: 17

Specific Objectives:

At the end of this lesson, students will be able to:

  • Understand the concept of the 2D and 3D viewing pipeline.
  • Differentiate between 2D and 3D transformations within the viewing pipeline.
  • Apply knowledge of the viewing pipeline to solve transformation problem.

Instruction Materials:

Daily usages materials.

PowerPoint slide.

Multimedia Projector

Laptop

Teaching Learning Activities

I will start the lesson by asking students what they know about previous topic. Encourage them to share their thoughts and experiences.

I will begin with a brief discussion on the importance of the viewing pipeline in computer graphics.

I will use presentation slides to explain the stages of the 2D and 3D viewing pipeline, including:

  • Model space
  • World space
  • Viewing transformation
  • Projection transformation
  • Screen space
  • Rasterization

I will demonstrate 2D and 3D transformations using graphics software or whiteboard diagrams.

I will ask students if they have any confusion related to today topic and at last i will summarize the lesson in brief.

Assessment

In the context of computer graphics, differentiate between 2D and 3D transformations within the viewing pipeline.

How do these transformations affect the representation and rendering of objects in a virtual environment?

Evaluation

Explain the stages of the 2D and 3D viewing pipeline in computer graphics.

How does understanding this pipeline contribute to the creation of realistic computer-generated imagery?