Entrance Announcement
MICTE 2080
2080 Magh 07
Teaching Lesson Plan 24
Lesson Plan: Understanding Input Devices in Computer Science
Class: 11 ________________________________ Subject: Computer Science
Period: 2nd ________________________________ Chapter: 1
Duration of Period: 50 min ________________________________ No of Student: 12
Objectives:
- Students will understand the concept of input devices and their role in computer systems.
- Students will learn about different types of input devices and their functionalities.
Materials:
- Whiteboard and markers
- Projector and computer
- Images or diagrams of various input devices (keyboard, mouse, microphone, webcam, etc.)
- Notebooks and pens
Lesson Outline:
- Introduction (10 minutes)
- Start with a discussion: "What do you think are examples of input devices? How do they help us interact with computers?"
- Briefly explain the concept of input devices: hardware components that allow users to input data or commands into a computer system.
- Outline the lesson objectives.
- Presentation on Input Devices (15 minutes)
- Use a projector to show a presentation covering:
- Definition of input devices and their importance in computer systems.
- Overview of common input devices:
- Keyboard: for typing text and commands.
- Mouse: for pointing, clicking, and dragging.
- Microphone: for recording audio input.
- Webcam: for capturing video input.
- Touchscreen: for direct touch input.
- Scanner: for converting physical documents into digital format.
- Joystick: for controlling movements in gaming and simulation.
- Functionalities and applications of each input device.
- Provide real-world examples of input devices in use (e.g., typing on a keyboard, clicking a mouse, speaking into a microphone).
- Use a projector to show a presentation covering:
- Interactive Activity: Matching Game (10 minutes)
- Distribute images or diagrams of various input devices to the students.
- Have students work individually or in pairs to match each input device with its corresponding functionality or application.
- Review the answers as a class and discuss any questions or misconceptions.
- Group Discussion: Applications of Input Devices (10 minutes)
- Divide students into small groups and provide chart paper and markers.
- Assign each group to brainstorm and list different applications or scenarios where input devices are used.
- Have each group present their findings to the class.
- Conclusion and Reflection (5 minutes)
- Summarize the key points covered in the lesson.
- Ask students to write a short paragraph in their notebooks about one input device they found interesting and one new thing they learned about input devices today.
- Collect the notebooks to review students' understanding and reflections.
Assessment:
- Participation in discussions and activities
- Accuracy of matching game answers
- Quality of group presentations on applications of input devices
- Reflection paragraphs in notebooks
Homework:
- Assign students to research a specific input device (e.g., digital pen, barcode reader, biometric scanner) and prepare a brief report or presentation on its functionality and use cases.
- Encourage students to think about future advancements in input device technologies and their potential impact on human-computer interaction.