User:Subekshya Poudel/Teaching Lesson Plan 2

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Subject : Computer Graphics

Period: Third

Topic: Computer Graphics and Hardware

Teaching Item: Input Devices: Mouse, Keyboard, Touch Panel, Light Pen, Digitizer, Data Glove, Bar Code, OCR, OMR, MICR

Level: Bachelor 6th sem

Unit: One

Time: 50 min

No. of Students:

Specific Objective

At the end of this lesson students will be able to:

  • understand the historical development of computer graphics
  • identify key milestones and technological advancements in the field
  • explore various applications of computer graphics in different industries

Teaching Materials

  • Laptop
  • Presentation slide
  • Videos
  • Projector

Teaching Learning Activities

  1. Begin with a brief discussion on what computer graphics are and why they are important in various fields.
  2. Present a chronological overview of the history of computer graphics, starting from early developments in the 1950s to modern advancements.
  3. Use visuals and videos to illustrate the evolution of computer graphics.
  4. Discuss various applications of computer graphics in industries such as entertainment (animation, gaming), design (CAD/CAM), medicine (visualization), and education (simulations).
  5. Show real-world examples to illustrate the impact of computer graphics in these industries.

Assessment

1. How has computer graphics transformed the entertainment industry?

2. Provide an example of how computer graphics are used in the education field.