User:Subekshya Poudel/Teaching Lesson Plan 28

Subject : Computer Graphics

Period: Fourth

Topic: Computer simulation, animation and virtual reality

Teaching Item: Introduction to computer animation

Level: Bachelor 6th sem

Unit: Six

Time: 50 min

No. of Students: 21

Specific Objective

At the end of this lesson students will be able to:

  • define computer animation with is type
  • describe the application of computer animation
  • understand the concept of function of computer animation

Teaching Materials

Teaching Learning Activities

 

1. I will begin the class by asking what came in their mind when they heard word animation.
2. Students will answer cartoons, video games,etc.
3. Then begin the topic animation is the act of making something alive with a technique of creating moving images or visual effects through computer technology.
4. Present the image of walking cycle animation and other animated images.
5. Discuss the key components that create smooth and realistic motion:Contact, Recoil, Passing and High-point with example
6. Describe different types of animation:Traditional animation, 2D animation, 3D animation, Stop-motion animation, Claymation, Motion graphics and Cut-out animation.
7. Ask students what are the application area of computer animation they know.
8. Discuss the application area and how animation are useful in those areas.
9. Describe the function/techniques of computer animation.
10. Show the example of morphing and tweening.
11. Discuss which algorithm are use for morphing and tweening.
12. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.

Assessment

1. Explain computer animation with its applications.

2. Describe the techniques used in computer animation.