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Entrance Announcement
MICTE 2080
2080 Magh 07
(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' Computer simulation, animation and virtual reality '''Teaching Item:''' Introduction to computer animation '''Level:''' Bachelor 6<sup>th</sup> sem '''Unit:''' Six '''Time:''' 50 min '''No. of Students:''' <br> </div> == Specific Objective == At the end of this lesson students will be able to: * define computer an...") |
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== Teaching Learning Activities == | == Teaching Learning Activities == | ||
1. I will begin the class by | 1. I will begin the class by asking what came in their mind when they heard word animation.<br> | ||
2. Then | 2. Students will answer cartoons, video games,etc.<br> | ||
3. Then begin the topic animation is the act of making something alive with a technique of creating moving images or visual effects through computer technology.<br> | |||
4. Present the image of walking cycle animation and other animated images.<br> | |||
5. Discuss the key components that create smooth and realistic motion:Contact, Recoil, Passing and High-point with example <br> | |||
6. Describe different types of animation:Traditional animation, 2D animation, 3D animation, Stop-motion animation, Claymation, Motion graphics and Cut-out animation.<br> | |||
7. Ask students what are the application area of computer animation they know.<br> | |||
8. Discuss the application area and how animation are useful in those areas.<br> | |||
9. Describe the function/techniques of computer animation.<br> | |||
10. Show the example of morphing and tweening.<br> | |||
11. Discuss which algorithm are use for morphing and tweening.<br> | |||
== Assessment == | == Assessment == |
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