User:Subekshya Poudel/Teaching Lesson Plan 28: Difference between revisions

(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' Computer simulation, animation and virtual reality '''Teaching Item:''' Introduction to computer animation '''Level:''' Bachelor 6<sup>th</sup> sem '''Unit:''' Six '''Time:''' 50 min '''No. of Students:''' <br> </div> == Specific Objective == At the end of this lesson students will be able to: * define computer an...")
 
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== Teaching Learning Activities ==
== Teaching Learning Activities ==


1. I will begin the class by defining color models as mathematical representations used to define and create colors.<br>
1. I will begin the class by asking what came in their mind when they heard word animation.<br>
2. Then discuss the importance of color models in 3D graphics for rendering realistic images.<br>
2. Students will answer cartoons, video games,etc.<br>
3. Introduce RGB, HSV, and CMYK color models as common color representations in computer graphics.<br>
3. Then begin the topic animation is the act of making something alive with a technique of creating moving images or visual effects through computer technology.<br>
4. Present the characteristics and properties of RGB, HSV, and CMYK color models, including color representation, and color mixing.<br>
4. Present the image of walking cycle animation and other animated images.<br>
5. Discuss the advantages and limitations of each color model in different applications.<br>
5. Discuss the key components that create smooth and realistic motion:Contact, Recoil, Passing and High-point with example <br>
6. Ask students to experiment with different color transformations and observe the effects on the perceived colors.<br>
6. Describe different types of animation:Traditional animation, 2D animation, 3D animation, Stop-motion animation, Claymation, Motion graphics and Cut-out animation.<br>
7. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.
7. Ask students what are the application area of computer animation they know.<br>
8. Discuss the application area and how animation are useful in those areas.<br>
9. Describe the function/techniques of computer animation.<br>
10. Show the example of morphing and tweening.<br>
11. Discuss which algorithm are use for morphing and tweening.<br>


== Assessment ==
== Assessment ==