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| == Teaching Learning Activities == | | == Teaching Learning Activities == |
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| 1. I will begin the class by describing projection as a fundamental concept in computer graphics that involves the conversion of three-dimensional (3D) objects into a two-dimensional (2D) view plane or screen.<br> | | 1. I will begin the class by asking students what they know about visible surface.<br> |
| 2. Then categorize its type: Parallel projection and Perspective projection.<br> | | 2. Then define visible surface detection as the process of determining which surfaces are visible from a given viewpoint in a 3D scene<br> |
| 3. At first I will define parallel projection use to display picture in its true shape and size.<br> | | 3. Discuss the importance of visible surface detection in 3D graphics rendering.<br> |
| 4. Discuss the types of parallel projection: orthographic projection and oblique projection by illustrating figure in the whiteboard.<br> | | 4. Introduce the concept of object space methods for visible surface detection.<br> |
| 5. Discuss the how orthographic projections used to produce the front, side, and top views of an object by showing figure from the projector.<br> | | 5. Differentiate object space and image space.<br> |
| 6. By showing the figures from whiteboard I will define the polygon is a plane figure that is made up of straight line segments connected to form a closed shape.<br> | | 6. Explore depth sorting algorithm.<br> |
| 7. After parallel projection I will define perspective projection; objects that are farther away from the viewer appear smaller, imparting a sense of depth to the representation.<br> | | 7. Present different depth sorting algorithms, such as the Painter's algorithm and the Depth Buffer (Z-buffer) algorithm.<br> |
| 8. Discuss about the important two key feature of parallel projection: foreshortening and vanishing point with figure.<br> | | 8. Discuss the principles behind each algorithm and their advantages and limitations.<br> |
| 9. Then discuss the types of perspective projection with figure: one-point perspective, two-point perspective and three-point perspective.<br> | | 9. Illustrate each algorithm with examples and diagrams to demonstrate their effectiveness.<br> |
| 10. At last I will ask students to write the difference between parallel projection and perspective projection.<br> | | 10. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed. |
| 11. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.
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| == Assessment == | | == Assessment == |