User:Subekshya Poudel/Teaching Lesson Plan 21

Subject : Computer Graphics

Period: Fourth

Topic: Three Dimensional Graphics

Teaching Item: 3D object representation: Polygon table

Level: Bachelor 6th sem

Unit: Five

Time: 50 min

No. of Students:

Specific Objective

At the end of this lesson students will be able to:

  • understand the concept of polygon surface
  • learn about the structure and organization of polygon tables.
  • understand about polygon meshes with its advantage and disadvantage

Teaching Materials

Teaching Learning Activities

1. At first I will ask students what they know about polygon clipping.
2. Then define polygon clipping as the process of determining which parts of a polygon lie inside or outside a specified region.
3. Discuss the importance of polygon clipping in various graphics applications.
4. Introduce Sutherland-Hodgman algorithm and its relevance in rendering scenes.
5. Present the steps involved in the Sutherland-Hodgeman polygon clipping algorithm.
6. Discuss each step, including the intersection calculations and output polygon generation.
7. Illustrate the algorithm with examples and diagrams to demonstrate its effectiveness.
8. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.

Assessment

1. Describe the steps involved in the Sutherland-Hodgman polygon clipping algorithm and how it can be applied to clip polygons against a clipping window.