User:Subekshya Poudel/Teaching Lesson Plan 2
Subject : Computer Graphics
Period: Fourth
Topic: Computer Graphics and Hardware
Teaching Item: Input Devices: Mouse, Keyboard, Touch Panel, Light Pen, Digitizer, Data Glove, Bar Code, OCR, OMR, MICR
Level: Bachelor 6th sem
Unit: One
Time: 50 min
No. of Students:
Specific Objective
At the end of this lesson students will be able to:
- understand the historical development of computer graphics
- identify key milestones and technological advancements in the field
- explore various applications of computer graphics in different industries
Teaching Materials
- Laptop
- Presentation slide
- Videos
- Projector
Teaching Learning Activities
- Begin with a brief discussion on what computer graphics are and why they are important in various fields.
- Present a chronological overview of the history of computer graphics, starting from early developments in the 1950s to modern advancements.
- Use visuals and videos to illustrate the evolution of computer graphics.
- Discuss various applications of computer graphics in industries such as entertainment (animation, gaming), design (CAD/CAM), medicine (visualization), and education (simulations).
- Show real-world examples to illustrate the impact of computer graphics in these industries.
Assessment
1. How has computer graphics transformed the entertainment industry?
2. Provide an example of how computer graphics are used in the education field.