User:Shila Regmi/Teaching Lesson Plan 7

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Subject: Computer Graphics

Period: Fourth

Topic: 2D and 3D Transformation                     

Teaching Item: Representation of 2D and 3D Transformation in Homogeneous Coordinate System

Class: BICTE 6th Semester

Unit: Three

Time: 50min

No. of Students: 20

Specific Objectives:[edit | edit source]

At the end of this lesson, students will be able to:

  • Understand the concept of homogeneous coordinates and their role in representing transformations.
  • Identify the matrices used for basic transformations (translation, rotation, scaling) in homogeneous coordinates.

Instruction Materials:[edit | edit source]

Daily usages materials.

PowerPoint slide.

Multimedia Projector

Laptop

Teaching Learning Activities[edit | edit source]

I will start the lesson by asking students what they know about previous topic. Encourage them to share their thoughts and experiences.

Begin with a brief overview of transformations in computer graphics.

I will introduce the concept of homogeneous coordinates and their significance in representing transformations.

I will use presentation slides to explain the concept of homogeneous coordinates and their advantages.

I will present real-world scenarios where homogeneous transformations are used, such as computer animation or computer-aided design.

I will ask students if they have any confusion related to today topic and at last i will summarize the topic in brief.

Assessment[edit | edit source]

I will ask students about the concept of homogeneous coordinates and their role in representing transformations.

Evaluation[edit | edit source]

Explain the concept of homogeneous coordinates and how they are used to represent transformations in 2D and 3D space.

Provide an example demonstrating the application of homogeneous transformations to perform translation, rotation, or scaling on a geometric shape.