User:Ritu Shrestha/Peer Teaching Lesson Plan-9: Difference between revisions

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·       Daily uses materials
·       Daily uses materials


·       [https://docs.google.com/presentation/d/1HgdPQZpNfpE0Q6anogJgPBTpD6N-1PE0/edit#slide=id.p1 PowerPoint presentation slides]
·       [https://docs.google.com/presentation/d/1ZXKsdN1VHtn3QAiuTNZq6VYvRpllKpOi/edit#slide=id.p1 PowerPoint presentation slides]


== 3.    Teaching Learning Activities: ==
== 3.    Teaching Learning Activities: ==

Latest revision as of 13:14, 18 May 2024

Class: BICTE 6th Semester                                              Date: 2023/12/13

Subject: Computer Graphics                                             Time: 30 min      

Unit: 6                                                                            Number of Students: 15

Topic: Introduction to Virtual Reality          

1.    Specific Objective:

At the end of this lesson, students will be able:

·       To grasp the basic concepts of virtual reality (VR).

·       To identify the components of a basic VR system.

·       To explore the applications and impact of VR in various fields.

2.    Instructional materials:

·       Daily uses materials

·       PowerPoint presentation slides

3.    Teaching Learning Activities:

·       Tell the students about today's topic and objectives.

·       Ask students if they have any prior experience with VR, whether through gaming, entertainment, or other applications.

·       Define virtual reality.

·       Discuss the immersive nature of VR and its ability to transport users to different places and experiences.

·       Explore the various applications of VR.

·       Show examples or short videos of VR applications in each field to illustrate its potential and impact.

·       Let students to ask questions about this lesson and response them.

·       End the session with very short summary of today's discussion.

4.    Assessment:

·       Describe the basic components of a VR system.

·       What are the uses of VR.

5.    Evaluation:

Discuss the advantages and challenges of implementing virtual reality technology in various industries.