Entrance Announcement
MICTE 2080
2080 Magh 07
User:Ritu Shrestha/Peer Teaching Lesson Plan-9: Difference between revisions
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· Daily uses materials | · Daily uses materials | ||
· PowerPoint presentation slides | · [https://docs.google.com/presentation/d/1HgdPQZpNfpE0Q6anogJgPBTpD6N-1PE0/edit#slide=id.p1 PowerPoint presentation slides] | ||
== 3. Teaching Learning Activities: == | == 3. Teaching Learning Activities: == |
Revision as of 12:54, 18 May 2024
Class: BICTE 6th Semester Date: 2023/12/13
Subject: Computer Graphics Time: 30 min
Unit: 6 Number of Students: 15
Topic: Introduction to Virtual Reality
1. Specific Objective:
At the end of this lesson, students will be able:
· To grasp the basic concepts of virtual reality (VR).
· To identify the components of a basic VR system.
· To explore the applications and impact of VR in various fields.
2. Instructional materials:
· Daily uses materials
· PowerPoint presentation slides
3. Teaching Learning Activities:
· Tell the students about today's topic and objectives.
· Ask students if they have any prior experience with VR, whether through gaming, entertainment, or other applications.
· Define virtual reality.
· Discuss the immersive nature of VR and its ability to transport users to different places and experiences.
· Explore the various applications of VR.
· Show examples or short videos of VR applications in each field to illustrate its potential and impact.
· Let students to ask questions about this lesson and response them.
· End the session with very short summary of today's discussion.
4. Assessment:
· Describe the basic components of a VR system.
· What are the uses of VR.
5. Evaluation:
Discuss the advantages and challenges of implementing virtual reality technology in various industries.