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Created page with "Class: BICTE 6th Semester Date: 2023/12/13 Subject: Computer Graphics Time: 30 min Unit: 6 Number of Students: 15 Topic: Introduction to Virtual Reality 1. Specific Objective: At the end of this lesson, students will be able: • To grasp the basic concepts of virtual reality (VR). • To identify the components of a basic VR system. • To explore the applications and impact of VR in various fields. 2. Instructional materials: • Daily uses m..." |
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Class: BICTE | Class: BICTE 6<sup>th</sup> Semester Date: 2023/12/13 | ||
1. | Subject: Computer Graphics Time: 30 min | ||
Unit: 6 Number of Students: 15 | |||
Topic: Introduction to Virtual Reality | |||
== 1. Specific Objective: == | |||
At the end of this lesson, students will be able: | At the end of this lesson, students will be able: | ||
· To grasp the basic concepts of virtual reality (VR). | |||
2. | · To identify the components of a basic VR system. | ||
· To explore the applications and impact of VR in various fields. | |||
3. | |||
== 2. Instructional materials: == | |||
· Daily uses materials | |||
· PowerPoint presentation slides | |||
== 3. Teaching Learning Activities: == | |||
· Tell the students about today's topic and objectives. | |||
4. | · Ask students if they have any prior experience with VR, whether through gaming, entertainment, or other applications. | ||
· Define virtual reality. | |||
5. | |||
· Discuss the immersive nature of VR and its ability to transport users to different places and experiences. | |||
· Explore the various applications of VR. | |||
· Show examples or short videos of VR applications in each field to illustrate its potential and impact. | |||
· Let students to ask questions about this lesson and response them. | |||
· End the session with very short summary of today's discussion. | |||
== 4. Assessment: == | |||
· Describe the basic components of a VR system. | |||
· What are the uses of VR. | |||
== 5. Evaluation: == | |||
Discuss the advantages and challenges of implementing virtual reality technology in various industries. | Discuss the advantages and challenges of implementing virtual reality technology in various industries. |
Revision as of 12:20, 16 May 2024
Class: BICTE 6th Semester Date: 2023/12/13
Subject: Computer Graphics Time: 30 min
Unit: 6 Number of Students: 15
Topic: Introduction to Virtual Reality
1. Specific Objective:
At the end of this lesson, students will be able:
· To grasp the basic concepts of virtual reality (VR).
· To identify the components of a basic VR system.
· To explore the applications and impact of VR in various fields.
2. Instructional materials:
· Daily uses materials
· PowerPoint presentation slides
3. Teaching Learning Activities:
· Tell the students about today's topic and objectives.
· Ask students if they have any prior experience with VR, whether through gaming, entertainment, or other applications.
· Define virtual reality.
· Discuss the immersive nature of VR and its ability to transport users to different places and experiences.
· Explore the various applications of VR.
· Show examples or short videos of VR applications in each field to illustrate its potential and impact.
· Let students to ask questions about this lesson and response them.
· End the session with very short summary of today's discussion.
4. Assessment:
· Describe the basic components of a VR system.
· What are the uses of VR.
5. Evaluation:
Discuss the advantages and challenges of implementing virtual reality technology in various industries.