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MICTE 2080
2080 Magh 07
User:Srijana Paudel/Peer Teaching Lesson Plan 9: Difference between revisions
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Created page with "__notoc__ <div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Science '''Period:''' Third '''Topic:''' '''Class:''' 11 '''Unit:''' 6 '''Time:''' 20 min </div> == 1. Specific Objective: == At the end of this lesson, students will be able: == 2. Instructional materials: == * Daily Usage Materials, * [https://drive.google.com/file/d/1A-WuUtvHpmoGuKhCY5t34TXv1IRqT6SI/view?usp=drive_link PowerPoint Presentation Slide], Laptop, Projector etc...." |
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'''Period:''' Third | '''Period:''' Third | ||
'''Topic:''' | '''Topic:''' Virtual Reality | ||
'''Class:''' | '''Class:''' BICT 6th Semester | ||
'''Unit:''' | '''Unit:''' Seven | ||
'''Time:''' 20 min | '''Time:''' 20 min | ||
Line 16: | Line 16: | ||
== 1. Specific Objective: == | == 1. Specific Objective: == | ||
At the end of this lesson | At the end of this lesson: | ||
* Students will understand the basic concepts of virtual reality in computer graphics. | |||
* Students will recognize the key elements and use cases of virtual reality technology. | |||
== 2. Instructional materials: == | == 2. Instructional materials: == | ||
Line 28: | Line 29: | ||
== 3. Teaching Learning Activities: == | == 3. Teaching Learning Activities: == | ||
* Greet everyone and introduce the topic of virtual reality in computer graphics. | |||
* Explain the objectives of the lesson and what students will learn by the end. | |||
* Present the PowerPoint slides covering key concepts, elements, and use cases of virtual reality. | |||
* Facilitate a discussion to encourage students to ask questions or seek clarification on the topic. | |||
* Summarize the key points covered in the lesson and emphasize the importance of understanding virtual reality technology. | |||
== 4. Assessment: == | == 4. Assessment: == |
Revision as of 08:10, 15 May 2024
Subject : Computer Science
Period: Third
Topic: Virtual Reality
Class: BICT 6th Semester
Unit: Seven
Time: 20 min
1. Specific Objective:
At the end of this lesson:
- Students will understand the basic concepts of virtual reality in computer graphics.
- Students will recognize the key elements and use cases of virtual reality technology.
2. Instructional materials:
- Daily Usage Materials,
- PowerPoint Presentation Slide, Laptop, Projector etc.
- Video Tutorial
3. Teaching Learning Activities:
- Greet everyone and introduce the topic of virtual reality in computer graphics.
- Explain the objectives of the lesson and what students will learn by the end.
- Present the PowerPoint slides covering key concepts, elements, and use cases of virtual reality.
- Facilitate a discussion to encourage students to ask questions or seek clarification on the topic.
- Summarize the key points covered in the lesson and emphasize the importance of understanding virtual reality technology.
4. Assessment:
During the session, ask questions like,
Internal Teacher
Gobinda Neupane
Student Teacher
Srijana Paudel