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MICTE 2080
2080 Magh 07
User:Subekshya Poudel/Teaching Lesson Plan 18: Difference between revisions
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== Specific Objective == | == Specific Objective == |
Latest revision as of 03:52, 9 May 2024
Subject : Computer Graphics
Period: Fourth
Topic: Clipping
Teaching Item: Point clipping
Level: Bachelor 6th sem
Unit: Four
Time: 50 min
No. of Students:
18
Specific Objective
At the end of this lesson students will be able to:
- understand the concept of point clipping in computer graphics
- learn about the importance of point clipping in rendering scenes
Teaching Materials
- Laptop
- Presentation slide
- Projector
- Whiteboard and marker
Teaching Learning Activities
1. At first I will ask students what they know about yesterday topic clipping.
2. Then define point clipping as the process of determining whether a point lies inside or outside a specified region.
3. Discuss the importance of point clipping in various graphics applications.
4. Provide scenarios involving points and a clipping region, and instruct students to determine whether each point lies inside or outside the region.
5. Discuss how point clipping is used in real-world graphics applications, such as rendering 2D and 3D scenes, collision detection, and geometric modeling.
6. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.
Assessment
1. Explain the concept of point clipping and discuss its significance in computer graphics. Provide an example scenario where point clipping would be necessary and describe how it improves rendering efficiency and accuracy.