Entrance Announcement
MICTE 2080
2080 Magh 07
User:Subekshya Poudel/Teaching Lesson Plan 23: Difference between revisions
Line 33: | Line 33: | ||
== Teaching Learning Activities == | == Teaching Learning Activities == | ||
1. I will begin the class by | 1. I will begin the class by asking students what they know about visible surface.<br> | ||
2. Then | 2. Then define visible surface detection as the process of determining which surfaces are visible from a given viewpoint in a 3D scene<br> | ||
3. | 3. Discuss the importance of visible surface detection in 3D graphics rendering.<br> | ||
4. | 4. Introduce the concept of object space methods for visible surface detection.<br> | ||
5. | 5. Differentiate object space and image space.<br> | ||
6. | 6. Explore depth sorting algorithm.<br> | ||
7. | 7. Present different depth sorting algorithms, such as the Painter's algorithm and the Depth Buffer (Z-buffer) algorithm.<br> | ||
8. Discuss | 8. Discuss the principles behind each algorithm and their advantages and limitations.<br> | ||
9. | 9. Illustrate each algorithm with examples and diagrams to demonstrate their effectiveness.<br> | ||
10 | 10. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed. | ||
== Assessment == | == Assessment == |
Revision as of 10:47, 7 May 2024
Subject : Computer Graphics
Period: Fourth
Topic: Three Dimensional Graphics
Teaching Item: Visible Surface Detection Methods: Object Space (Depth Sorting) Methods
Level: Bachelor 6th sem
Unit: Five
Time: 50 min
No. of Students:
Specific Objective
At the end of this lesson students will be able to:
- understand the concept of visible surface detection in 3D graphics
- learn about object space (depth sorting) methods for visible surface detection
- explore different depth sorting algorithms and their characteristics
Teaching Materials
- Laptop
- Presentation slide
- Projector
- Whiteboard and marker
Teaching Learning Activities
1. I will begin the class by asking students what they know about visible surface.
2. Then define visible surface detection as the process of determining which surfaces are visible from a given viewpoint in a 3D scene
3. Discuss the importance of visible surface detection in 3D graphics rendering.
4. Introduce the concept of object space methods for visible surface detection.
5. Differentiate object space and image space.
6. Explore depth sorting algorithm.
7. Present different depth sorting algorithms, such as the Painter's algorithm and the Depth Buffer (Z-buffer) algorithm.
8. Discuss the principles behind each algorithm and their advantages and limitations.
9. Illustrate each algorithm with examples and diagrams to demonstrate their effectiveness.
10. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.
Assessment
1. Explain the concept of projection in 3D graphics and discuss the characteristics of parallel and perspective projection.
2. Illustrate and explain the key components of perspective projection.