User:Srijana Paudel/Peer Teaching Lesson Plan 9: Difference between revisions

From ICTED-WIKI
Jump to navigation Jump to search
Created page with "__notoc__ <div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Science '''Period:''' Third '''Topic:''' '''Class:''' 11 '''Unit:''' 6 '''Time:''' 20 min </div> == 1. Specific Objective: == At the end of this lesson, students will be able: == 2. Instructional materials: == * Daily Usage Materials, * [https://drive.google.com/file/d/1A-WuUtvHpmoGuKhCY5t34TXv1IRqT6SI/view?usp=drive_link PowerPoint Presentation Slide], Laptop, Projector etc...."
 
No edit summary
Line 5: Line 5:
'''Period:''' Third
'''Period:''' Third


'''Topic:'''  
'''Topic:''' Virtual Reality


'''Class:''' 11
'''Class:''' BICT 6th Semester


'''Unit:''' 6
'''Unit:''' Seven


'''Time:''' 20 min
'''Time:''' 20 min
Line 16: Line 16:


== 1. Specific Objective: ==
== 1. Specific Objective: ==
At the end of this lesson, students will be able:
At the end of this lesson:
 


* Students will understand the basic concepts of virtual reality in computer graphics.
* Students will recognize the key elements and use cases of virtual reality technology.


== 2. Instructional materials: ==
== 2. Instructional materials: ==
Line 28: Line 29:
== 3. Teaching Learning Activities: ==
== 3. Teaching Learning Activities: ==


 
*    Greet everyone and introduce the topic of virtual reality in computer graphics.
*    Explain the objectives of the lesson and what students will learn by the end.
*    Present the PowerPoint slides covering key concepts, elements, and use cases of virtual reality.
*    Facilitate a discussion to encourage students to ask questions or seek clarification on the topic.
*    Summarize the key points covered in the lesson and emphasize the importance of understanding virtual reality technology.


== 4. Assessment: ==
== 4. Assessment: ==

Revision as of 08:10, 15 May 2024

Subject : Computer Science

Period: Third

Topic: Virtual Reality

Class: BICT 6th Semester

Unit: Seven

Time: 20 min

1. Specific Objective:

At the end of this lesson:

  • Students will understand the basic concepts of virtual reality in computer graphics.
  • Students will recognize the key elements and use cases of virtual reality technology.

2. Instructional materials:

3. Teaching Learning Activities:

  •    Greet everyone and introduce the topic of virtual reality in computer graphics.
  •    Explain the objectives of the lesson and what students will learn by the end.
  •    Present the PowerPoint slides covering key concepts, elements, and use cases of virtual reality.
  •    Facilitate a discussion to encourage students to ask questions or seek clarification on the topic.
  •    Summarize the key points covered in the lesson and emphasize the importance of understanding virtual reality technology.

4. Assessment:

During the session, ask questions like,


                                                                                   

Internal Teacher

Gobinda Neupane

Student Teacher

Srijana Paudel