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MICTE 2080
2080 Magh 07
User:Subekshya Poudel/Teaching Lesson Plan 6: Difference between revisions
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'''Level:''' Bachelor 6<sup>th</sup> sem | '''Level:''' Bachelor 6<sup>th</sup> sem | ||
'''Unit:''' | '''Unit:''' Two | ||
'''Time:''' 50 min | '''Time:''' 50 min |
Revision as of 02:40, 18 April 2024
Subject : Computer Graphics
Period: Fourth
Topic: Output Primitives
Teaching Item: Pixel and Straight Lines
Level: Bachelor 6th sem
Unit: Two
Time: 50 min
No. of Students:
Specific Objective
At the end of this lesson students will be able to:
- understand the concept of pixels and their role in computer graphics
- identify the characteristics of straight lines in computer graphics
- demonstrate the ability to create pixel-based straight lines
Teaching Materials
- Laptop
- Presentation slide
- Projector
- Graphics software (e.g., Adobe Photoshop, GIMP)
- Drawing tablets
Teaching Learning Activities
- Begin by introducing the topic of output primitives through a brief lecture covering the fundamentals of digital images.
- Define pixels and straight lines as basic building blocks for creating images.
- Explain how output primitives are used in rendering graphics on display devices.
- Define pixels as the smallest unit of a digital image.
- Discuss the properties of pixels, including color and position.
- Demonstrate how pixels are arranged in a grid to form images.
- Introduce the concept of straight lines and their properties in digital images.
- Use graphics software to demonstrate how pixels form an image.
- Show how straight lines are created using pixels.
- Ask students to practice creating straight lines using drawing software or drawing tablets with different line thicknesses and angles.
Assessment
1. Explain the concept of a pixel and its role in computer graphics.
2. What is the significance of pixels in computer graphics, and how are they utilized in creating straight lines?