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MICTE 2080
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User:Subekshya Poudel/Teaching Lesson Plan 6: Difference between revisions
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(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' Computer Graphics and Hardware '''Teaching Item:''' Architecture of Raster Scan and Random Scan '''Level:''' Bachelor 6<sup>th</sup> sem '''Unit:''' One '''Time:''' 50 min '''No. of Students:''' <br> </div> == Specific Objective == At the end of this lesson students will be able to: * understand the architecture o...") |
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'''Period:''' Fourth | '''Period:''' Fourth | ||
'''Topic:''' | '''Topic:''' Output Primitives | ||
'''Teaching Item:''' | '''Teaching Item:''' Pixel and Straight Lines | ||
'''Level:''' Bachelor 6<sup>th</sup> sem | '''Level:''' Bachelor 6<sup>th</sup> sem | ||
Line 20: | Line 20: | ||
At the end of this lesson students will be able to: | At the end of this lesson students will be able to: | ||
* understand the | * understand the concept of pixels and their role in computer graphics | ||
* | * identify the characteristics of straight lines in computer graphics | ||
* | * demonstrate the ability to create pixel-based straight lines | ||
== Teaching Materials == | == Teaching Materials == | ||
Line 29: | Line 29: | ||
* Presentation slide | * Presentation slide | ||
* Projector | * Projector | ||
* | * Graphics software (e.g., Adobe Photoshop, GIMP) | ||
* Drawing tablets | |||
== Teaching Learning Activities == | == Teaching Learning Activities == | ||
# | # Begin by introducing the topic of output primitives through a brief lecture covering the fundamentals of digital images. | ||
# Define | # Define pixels and straight lines as basic building blocks for creating images. | ||
# Explain the | # Explain how output primitives are used in rendering graphics on display devices. | ||
# | # Define pixels as the smallest unit of a digital image. | ||
# | # Discuss the properties of pixels, including color and position. | ||
# | # Demonstrate how pixels are arranged in a grid to form images. | ||
# | # Introduce the concept of straight lines and their properties in digital images. | ||
# Use graphics software to demonstrate how pixels form an image. | |||
# Show how straight lines are created using pixels. | |||
# Ask students to practice creating straight lines using drawing software or drawing tablets with different line thicknesses and angles. | |||
== Assessment == | == Assessment == | ||
1. | 1. Explain the concept of a pixel and its role in computer graphics. | ||
2 | 2. What is the significance of pixels in computer graphics, and how are they utilized in creating straight lines? | ||
Revision as of 02:39, 18 April 2024
Subject : Computer Graphics
Period: Fourth
Topic: Output Primitives
Teaching Item: Pixel and Straight Lines
Level: Bachelor 6th sem
Unit: One
Time: 50 min
No. of Students:
Specific Objective
At the end of this lesson students will be able to:
- understand the concept of pixels and their role in computer graphics
- identify the characteristics of straight lines in computer graphics
- demonstrate the ability to create pixel-based straight lines
Teaching Materials
- Laptop
- Presentation slide
- Projector
- Graphics software (e.g., Adobe Photoshop, GIMP)
- Drawing tablets
Teaching Learning Activities
- Begin by introducing the topic of output primitives through a brief lecture covering the fundamentals of digital images.
- Define pixels and straight lines as basic building blocks for creating images.
- Explain how output primitives are used in rendering graphics on display devices.
- Define pixels as the smallest unit of a digital image.
- Discuss the properties of pixels, including color and position.
- Demonstrate how pixels are arranged in a grid to form images.
- Introduce the concept of straight lines and their properties in digital images.
- Use graphics software to demonstrate how pixels form an image.
- Show how straight lines are created using pixels.
- Ask students to practice creating straight lines using drawing software or drawing tablets with different line thicknesses and angles.
Assessment
1. Explain the concept of a pixel and its role in computer graphics.
2. What is the significance of pixels in computer graphics, and how are they utilized in creating straight lines?