User:Subekshya Poudel/Teaching Lesson Plan 25: Difference between revisions

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(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' Three Dimensional Graphics '''Teaching Item:''' Visible Surface Detection Methods: Image space(Z-Buffer, A-Buffer and Scanline) Methods '''Level:''' Bachelor 6<sup>th</sup> sem '''Unit:''' Five '''Time:''' 50 min '''No. of Students:''' <br> </div> == Specific Objective == At the end of this lesson students will be...")
 
 
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'''Topic:''' Three Dimensional Graphics
'''Topic:''' Three Dimensional Graphics


'''Teaching Item:''' Visible Surface Detection Methods: Image space(Z-Buffer, A-Buffer and Scanline) Methods
'''Teaching Item:''' Basic illumination model: Ambient Light, Specular Highlights and Diffuse Reflection


'''Level:''' Bachelor 6<sup>th</sup> sem
'''Level:''' Bachelor 6<sup>th</sup> sem
Line 15: Line 15:


'''No. of Students:'''  
'''No. of Students:'''  
<br>
21<br>
</div>
</div>
== Specific Objective ==
== Specific Objective ==
At the end of this lesson students will be able to:
At the end of this lesson students will be able to:


* understand the concept of image space methods for rendering in 3D graphics
* understand the illumination lighting source
* learn about Z-Buffer, A-Buffer, and Scanline methods for visibility determination
* calculate different kind of basic illumination model
* explore principles and algorithms behind each image space method
* compare the different basic illumination model


== Teaching Materials ==
== Teaching Materials ==


* Laptop   
* Laptop   
* Presentation slide
* [https://docs.google.com/presentation/d/1fluNllg3tX8ARb2w9r9OiqkNtPRIeLZS/edit#slide=id.p2 Presentation slide]
* Projector
* Projector
* Whiteboard and marker
* Whiteboard and marker


== Teaching Learning Activities ==
== Teaching Learning Activities ==
 
[[File:Specular Highlights.png|thumb]]
1. I will begin the class by asking students what they understand about object space and image space.<br>
1. I will begin the class by asking students what they understand about illumination<br>
2. Then define image space methods as techniques used for visibility determination and rendering in 3D graphics.<br>
2. Some students will answer illumination as lightning source.<br>
3. Discuss the importance of image space methods in handling complex scenes efficiently.<br>
3. Then begin the topic by defining illumination model deals with intensity and color of a point on surface of an object.<br>
4. Introduce Z-Buffer, A-Buffer, and Scanline methods as examples of image space techniques.<br>
4. Discuss different types lightning sources with figure and example.<br>
5. Present the principles behind Z-Buffer, A-Buffer, and Scanline methods with figure.<br>
5. Present the figure of different components of basic illumination model:Ambient Light, Diffuse Reflection and Specular Highlights.<br>
6. Discuss the algorithms used for visibility determination and rendering in each method.<br>
6. Explain each components of illumination model and show how to calculate ambient light, diffuse reflection and specular highlights. <br>
7. Illustrate each algorithm with examples and diagrams to demonstrate their effectiveness.<br>
7. Illustrate each algorithm with examples and diagrams to demonstrate their effectiveness.<br>
8. Discuss how Z-Buffer, A-Buffer, and Scanline methods are used in real-world graphics applications, such as computer-aided design (CAD), animation, and gaming.<br>
8. Ask students to differentiate among the basic illumination model.<br>
9. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.
9. Show the comparison table of different basic illumination model<br>
10. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.


== Assessment ==
== Assessment ==


1. Describe the concept of image space methods in 3D graphics and discuss the principles behind Z-Buffer, A-Buffer, and Scanline algorithms.  
1. Describe basic illumination model.  


2. Explain the concept of scanline algorithm with figure.
2. Compare and contrast specular highlights and diffuse reflection with figure.

Latest revision as of 09:04, 15 May 2024

Subject : Computer Graphics

Period: Fourth

Topic: Three Dimensional Graphics

Teaching Item: Basic illumination model: Ambient Light, Specular Highlights and Diffuse Reflection

Level: Bachelor 6th sem

Unit: Five

Time: 50 min

No. of Students: 21

Specific Objective

At the end of this lesson students will be able to:

  • understand the illumination lighting source
  • calculate different kind of basic illumination model
  • compare the different basic illumination model

Teaching Materials

Teaching Learning Activities

1. I will begin the class by asking students what they understand about illumination
2. Some students will answer illumination as lightning source.
3. Then begin the topic by defining illumination model deals with intensity and color of a point on surface of an object.
4. Discuss different types lightning sources with figure and example.
5. Present the figure of different components of basic illumination model:Ambient Light, Diffuse Reflection and Specular Highlights.
6. Explain each components of illumination model and show how to calculate ambient light, diffuse reflection and specular highlights.
7. Illustrate each algorithm with examples and diagrams to demonstrate their effectiveness.
8. Ask students to differentiate among the basic illumination model.
9. Show the comparison table of different basic illumination model
10. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.

Assessment

1. Describe basic illumination model.

2. Compare and contrast specular highlights and diffuse reflection with figure.