User:Subekshya Poudel/Teaching Lesson Plan 22: Difference between revisions

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(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' Three Dimensional Graphics '''Teaching Item:''' 3D object representation: Polygon table '''Level:''' Bachelor 6<sup>th</sup> sem '''Unit:''' Five '''Time:''' 50 min '''No. of Students:''' <br> </div> == Specific Objective == At the end of this lesson students will be able to: * understand the concept of polygon su...")
 
 
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'''Topic:''' Three Dimensional Graphics
'''Topic:''' Three Dimensional Graphics


'''Teaching Item:''' 3D object representation: Polygon table
'''Teaching Item:''' Projection: Definition and Types, Derivation of Parallel and Perspective Projection Matrices


'''Level:''' Bachelor 6<sup>th</sup> sem
'''Level:''' Bachelor 6<sup>th</sup> sem
Line 15: Line 15:


'''No. of Students:'''  
'''No. of Students:'''  
<br>
18<br>
</div>
</div>
== Specific Objective ==
== Specific Objective ==
At the end of this lesson students will be able to:
At the end of this lesson students will be able to:


* understand the concept of polygon surface
* understand the concept of projection in 3D graphics
* learn about the structure and organization of polygon tables.
* learn about the types of projection and their characteristics
* understand about polygon meshes with its advantage and disadvantage
* differentiate parallel projection and perspective projection


== Teaching Materials ==
== Teaching Materials ==


* Laptop   
* Laptop   
* [https://docs.google.com/presentation/d/1NdGb2OEqd0roz2hstPgoBqMW3WXYWUrS/edit#slide=id.p12 Presentation slide]
* [https://docs.google.com/presentation/d/1oxP9ScFHrw-dsjwt0LqWtd55Kxxk60M6/edit#slide=id.p1 Presentation slide]
* Projector
* Projector
* Whiteboard and marker
* Whiteboard and marker


== Teaching Learning Activities ==
== Teaching Learning Activities ==
 
[[File:Vanishing Point.png|thumb]]
1. I will begin the class by describing about 3D object representation<br>
1. I will begin the class by describing projection as a fundamental concept in computer graphics that involves the conversion of three-dimensional (3D) objects into a two-dimensional (2D) view plane or screen.<br>
2. Then categorize 3D object representation into 2 parts: Boundary representations and Space–partitioning representations and discuss about them.<br>
2. Then categorize its type: Parallel projection and Perspective projection.<br>
3. I will draw three figures in the whiteboard(triangle, rectangle, hexagon) and ask students what common thing did you find in those figures.<br>
3. At first I will define parallel projection use to display picture in its true shape and size.<br>
4. Some students will answer the line segment is common.<br>
4. Discuss the types of parallel projection: orthographic projection and oblique projection by illustrating figure in the whiteboard.<br>
5. Ask students about what they know about polygons.<br>
5. Discuss the how orthographic projections used to produce the front, side, and top views of an object by showing figure from the projector.<br>
6. By showing the figures from whiteboard I will define the polygon is a plane figure that is made up of straight line segments connected to form a closed shape.<br>
6. By showing the figures from whiteboard I will define the polygon is a plane figure that is made up of straight line segments connected to form a closed shape.<br>
7. Describe about polygon surfaces.<br>
7. After parallel projection I will define perspective projection; objects that are farther away from the viewer appear smaller, imparting a sense of depth to the representation.<br>
8. Discuss the importance of polygon tables in 3D graphics and rendering.<br>
8. Discuss about the important two key feature of parallel projection: foreshortening and vanishing point with figure.<br>
9. Introduce three table that polygon tables consist of: vertex table, edge table, and surface table.<br>
9. Then discuss the types of perspective projection with figure: one-point perspective, two-point perspective and three-point perspective.<br>
10. Present how vertex table, edge table and surface table are created from whiteboard.<br>
10. At last I will ask students to write the difference between parallel projection and perspective projection.<br>
11. Discuss about polygon meshes with its advantages and disadvantages.<br>
11. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.
12. Show the figure of polygon meshes from projector.<br>
13. Discuss the equation for plane surface: Ax + By + Cz + D = 0 using the coordinate values.<br>
14. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.


== Assessment ==
== Assessment ==


1. What is polygon surfaces? Illustrate the polygon table with example.
1. Explain the concept of projection in 3D graphics and discuss the characteristics of parallel and perspective projection.


2. What is polygon meshes? Explain with its advantages and disadvantages.
2. Illustrate and explain the key components of perspective projection.

Latest revision as of 09:02, 15 May 2024

Subject : Computer Graphics

Period: Fourth

Topic: Three Dimensional Graphics

Teaching Item: Projection: Definition and Types, Derivation of Parallel and Perspective Projection Matrices

Level: Bachelor 6th sem

Unit: Five

Time: 50 min

No. of Students: 18

Specific Objective

At the end of this lesson students will be able to:

  • understand the concept of projection in 3D graphics
  • learn about the types of projection and their characteristics
  • differentiate parallel projection and perspective projection

Teaching Materials

Teaching Learning Activities

1. I will begin the class by describing projection as a fundamental concept in computer graphics that involves the conversion of three-dimensional (3D) objects into a two-dimensional (2D) view plane or screen.
2. Then categorize its type: Parallel projection and Perspective projection.
3. At first I will define parallel projection use to display picture in its true shape and size.
4. Discuss the types of parallel projection: orthographic projection and oblique projection by illustrating figure in the whiteboard.
5. Discuss the how orthographic projections used to produce the front, side, and top views of an object by showing figure from the projector.
6. By showing the figures from whiteboard I will define the polygon is a plane figure that is made up of straight line segments connected to form a closed shape.
7. After parallel projection I will define perspective projection; objects that are farther away from the viewer appear smaller, imparting a sense of depth to the representation.
8. Discuss about the important two key feature of parallel projection: foreshortening and vanishing point with figure.
9. Then discuss the types of perspective projection with figure: one-point perspective, two-point perspective and three-point perspective.
10. At last I will ask students to write the difference between parallel projection and perspective projection.
11. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.

Assessment

1. Explain the concept of projection in 3D graphics and discuss the characteristics of parallel and perspective projection.

2. Illustrate and explain the key components of perspective projection.