User:Subekshya Poudel/Teaching Lesson Plan 18: Difference between revisions

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(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' Clipping '''Teaching Item:''' Point clipping '''Level:''' Bachelor 6<sup>th</sup> sem '''Unit:''' Four '''Time:''' 50 min '''No. of Students:''' <br> </div> == Specific Objective == At the end of this lesson students will be able to: * understand the concept of clipping in computer graphics * understand the import...")
 
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'''No. of Students:'''  
'''No. of Students:'''  
<br>
18<br>
</div>
</div>
== Specific Objective ==
== Specific Objective ==
At the end of this lesson students will be able to:
At the end of this lesson students will be able to:


* understand the concept of clipping in computer graphics
* understand the concept of point clipping in computer graphics
* understand the importance of clipping in rendering scenes
* learn about the importance of point clipping in rendering scenes


== Teaching Materials ==
== Teaching Materials ==
Line 32: Line 32:
== Teaching Learning Activities ==
== Teaching Learning Activities ==


1. At first I will ask students what they know about clipping.<br>
1. At first I will ask students what they know about yesterday topic clipping.<br>
2. Then introduce the concept of clipping and its importance in computer graphics.<br>
2. Then define point clipping as the process of determining whether a point lies inside or outside a specified region.<br>
3. Explain that clipping is the process of removing objects or parts of objects that are outside the view window or viewport.<br>
3. Discuss the importance of point clipping in various graphics applications.<br>
4. Discuss the significance of clipping in improving rendering performance and visual quality.<br>
4. Provide scenarios involving points and a clipping region, and instruct students to determine whether each point lies inside or outside the region.<br>
5. Illustrate examples and diagrams to demonstrate how objects are clipped.<br>
5. Discuss how point clipping is used in real-world graphics applications, such as rendering 2D and 3D scenes, collision detection, and geometric modeling.<br>
6. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.
6. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.


== Assessment ==
== Assessment ==


1. Describe the concept of clipping and its significance in computer graphics.
1. Explain the concept of point clipping and discuss its significance in computer graphics. Provide an example scenario where point clipping would be necessary and describe how it improves rendering efficiency and accuracy.
 
2. Discuss the advantages and limitations of clipping in rendering scenes.

Latest revision as of 03:52, 9 May 2024

Subject : Computer Graphics

Period: Fourth

Topic: Clipping

Teaching Item: Point clipping

Level: Bachelor 6th sem

Unit: Four

Time: 50 min

No. of Students: 18

Specific Objective

At the end of this lesson students will be able to:

  • understand the concept of point clipping in computer graphics
  • learn about the importance of point clipping in rendering scenes

Teaching Materials

  • Laptop
  • Presentation slide
  • Projector
  • Whiteboard and marker

Teaching Learning Activities

1. At first I will ask students what they know about yesterday topic clipping.
2. Then define point clipping as the process of determining whether a point lies inside or outside a specified region.
3. Discuss the importance of point clipping in various graphics applications.
4. Provide scenarios involving points and a clipping region, and instruct students to determine whether each point lies inside or outside the region.
5. Discuss how point clipping is used in real-world graphics applications, such as rendering 2D and 3D scenes, collision detection, and geometric modeling.
6. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.

Assessment

1. Explain the concept of point clipping and discuss its significance in computer graphics. Provide an example scenario where point clipping would be necessary and describe how it improves rendering efficiency and accuracy.