User:Shila Regmi/Teaching Lesson Plan 20: Difference between revisions

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(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' Three Dimensional Graphics '''Teaching Item:''' Basic Illumination model: Ambient Light, Specular Highlights and Diffuse Reflection '''Class:''' BICTE 6th Semester '''Unit:''' Five '''Time:''' 50min '''No. of Students:''' </div> == Specific Objectives: == At the end of this lesson, stud...")
 
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'''Topic:''' Three Dimensional Graphics                           
'''Topic:''' Three Dimensional Graphics                           


'''Teaching Item:''' Basic Illumination model: Ambient Light, Specular Highlights and Diffuse Reflection
'''Teaching Item:''' Visible Surface Detection Methods: Object Space (Depth Sorting) and Image Space (Z-Buffer, A-Buffer and Scanline) Methods


'''Class:''' BICTE 6th Semester
'''Class:''' BICTE 6th Semester
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'''Time:''' 50min
'''Time:''' 50min


'''No. of Students:'''  
'''No. of Students:''' 17


</div>
</div>
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At the end of this lesson, students will be able to:
At the end of this lesson, students will be able to:


 
* comprehend the principles and techniques of image space methods (Z-buffer, A-buffer, and Scanline).
* understand the advantages, limitations, and practical applications of each method.<br />


== Instruction Materials: ==
== Instruction Materials: ==
Daily usages materials.
Daily usages materials.


PowerPoint slide.
[https://drive.google.com/file/d/1NUIFu7ezZv23RM3DJwjOkWPv5V_YHQ3u/view PowerPoint slide.]


Multimedia Projector
Multimedia Projector
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== Teaching Learning Activities ==
== Teaching Learning Activities ==
I will start the lesson by asking students what they know about computer graphics. Encourage them to share their thoughts and experiences.
Enter the classroom, and motivate students before starting the lesson for their concentration on the lesson, and then write todays topic on the board.


I will ask students if they have any confusion related to today topic and at last i will summarize the lesson in brief.
Begin the class by asking some questions to students related to today's topic.
 
Open the presentation slide, I will Introduce image space methods, including Z-buffer, A-buffer, and Scanline.
 
Explain how Z-buffer works: storing depth values for each pixel and comparing them during rendering.
 
Discuss the A-buffer method, which stores multiple values per pixel for more complex scenes.
 
Explain the Scanline method, which processes one scanline at a time, determining visible surfaces pixel by pixel.
 
Ask students some questions to know what they understand after the completion of the explanation and where they get confused.
 
Summarize the lesson in brief, clearing students confusion too.


== Assessment ==
== Assessment ==
* Explain the concept of Image Space visible surface detection methods.


== Evaluation ==
== Evaluation ==
* Describe the working principle of the Z-Buffer algorithm. How does it handle visible surface detection, and what are its advantages over other methods.
* Compare and contrast the A-Buffer method with the Z-Buffer method. What are the key differences between these two image space techniques, and in what scenarios would each be preferred?
* Discuss the process of visible surface detection using the Scanline algorithm. How does Scanline rasterization determine the visibility of surfaces, and what are its limitations compared to buffer-based methods like Z-Buffer?

Latest revision as of 07:18, 7 May 2024

Subject : Computer Graphics

Period: Fourth

Topic: Three Dimensional Graphics

Teaching Item: Visible Surface Detection Methods: Object Space (Depth Sorting) and Image Space (Z-Buffer, A-Buffer and Scanline) Methods

Class: BICTE 6th Semester

Unit: Five

Time: 50min

No. of Students: 17

Specific Objectives:[edit | edit source]

At the end of this lesson, students will be able to:

  • comprehend the principles and techniques of image space methods (Z-buffer, A-buffer, and Scanline).
  • understand the advantages, limitations, and practical applications of each method.

Instruction Materials:[edit | edit source]

Daily usages materials.

PowerPoint slide.

Multimedia Projector

Laptop

Teaching Learning Activities[edit | edit source]

Enter the classroom, and motivate students before starting the lesson for their concentration on the lesson, and then write todays topic on the board.

Begin the class by asking some questions to students related to today's topic.

Open the presentation slide, I will Introduce image space methods, including Z-buffer, A-buffer, and Scanline.

Explain how Z-buffer works: storing depth values for each pixel and comparing them during rendering.

Discuss the A-buffer method, which stores multiple values per pixel for more complex scenes.

Explain the Scanline method, which processes one scanline at a time, determining visible surfaces pixel by pixel.

Ask students some questions to know what they understand after the completion of the explanation and where they get confused.

Summarize the lesson in brief, clearing students confusion too.

Assessment[edit | edit source]

  • Explain the concept of Image Space visible surface detection methods.

Evaluation[edit | edit source]

  • Describe the working principle of the Z-Buffer algorithm. How does it handle visible surface detection, and what are its advantages over other methods.
  • Compare and contrast the A-Buffer method with the Z-Buffer method. What are the key differences between these two image space techniques, and in what scenarios would each be preferred?
  • Discuss the process of visible surface detection using the Scanline algorithm. How does Scanline rasterization determine the visibility of surfaces, and what are its limitations compared to buffer-based methods like Z-Buffer?