User:Subekshya Poudel/Teaching Lesson Plan 2: Difference between revisions

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(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Third '''Topic:''' Computer Graphics and Hardware '''Teaching Item:''' Input Devices: Mouse, Keyboard, Touch Panel, Light Pen, Digitizer, Data Glove, Bar Code, OCR, OMR, MICR '''Level:''' Bachelor 6<sup>th</sup> sem '''Unit:''' One '''Time:''' 50 min '''No. of Students:''' <br> </div> == Specific Objective == At the end of this lesson...")
 
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'''Subject :''' Computer Graphics                                   
'''Subject :''' Computer Graphics                                   


'''Period:''' Third
'''Period:''' Fourth


'''Topic:''' Computer Graphics and Hardware
'''Topic:''' Computer Graphics and Hardware


'''Teaching Item:''' Input Devices: Mouse, Keyboard, Touch Panel, Light Pen, Digitizer, Data Glove, Bar Code, OCR, OMR, MICR
'''Teaching Item:''' Input Devices: Mouse, Keyboard, Touch Panel, Light Pen, Digitizer, Data Glove, Bar Code, OCR, OMR, MICR
'''Level:''' Bachelor 6<sup>th</sup> sem
'''Level:''' Bachelor 6<sup>th</sup> sem


Line 13: Line 14:
'''Time:''' 50 min
'''Time:''' 50 min


'''No. of Students:'''  
'''No. of Students:''' 15
<br>
<br>
</div>
</div>
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At the end of this lesson students will be able to:
At the end of this lesson students will be able to:


* understand the historical development of computer graphics
* understand the various input devices used in computer graphics
* identify key milestones and technological advancements in the field
* explain the functionality and applications of each input device in computer graphics
* explore various applications of computer graphics in different industries


== Teaching Materials ==
== Teaching Materials ==
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== Teaching Learning Activities ==
== Teaching Learning Activities ==


# Begin with a brief discussion on what computer graphics are and why they are important in various fields.
# At first I will ask the students about input device and their uses they have known till now.  
# Present a chronological overview of the history of computer graphics, starting from early developments in the 1950s to modern advancements.
# Discuss the importance of input devices in computer graphics and hardware.
# Use visuals and videos to illustrate the evolution of computer graphics.
# Show examples of common input devices like mouse and keyboard.
# Discuss various applications of computer graphics in industries such as entertainment (animation, gaming), design (CAD/CAM), medicine (visualization), and education (simulations).
# Present each type of input device one by one (mouse, keyboard, touch panel, light pen, digitizer, data glove, bar code, OCR, OMR, MICR).
# Show real-world examples to illustrate the impact of computer graphics in these industries.
# Explain its function, components, and how it interacts with the computer.
# Discuss examples of where each input device is commonly used, such as the mouse in graphic design and the touch panel in mobile devices.


== Assessment ==
== Assessment ==
1. How has computer graphics transformed the entertainment industry?
'''1. Which of the following is an example of a pointing device?'''
 
A) Keyboard
 
B) Mouse
 
C) Data Glove
 
D) OCR
 
 
'''True or False:'''


2. Provide an example of how computer graphics are used in the education field.
2. The main function of a digitizer is to convert analog signals into digital signals.

Latest revision as of 03:43, 9 May 2024

Subject : Computer Graphics

Period: Fourth

Topic: Computer Graphics and Hardware

Teaching Item: Input Devices: Mouse, Keyboard, Touch Panel, Light Pen, Digitizer, Data Glove, Bar Code, OCR, OMR, MICR

Level: Bachelor 6th sem

Unit: One

Time: 50 min

No. of Students: 15

Specific Objective

At the end of this lesson students will be able to:

  • understand the various input devices used in computer graphics
  • explain the functionality and applications of each input device in computer graphics

Teaching Materials

  • Laptop
  • Presentation slide
  • Videos
  • Projector

Teaching Learning Activities

  1. At first I will ask the students about input device and their uses they have known till now.
  2. Discuss the importance of input devices in computer graphics and hardware.
  3. Show examples of common input devices like mouse and keyboard.
  4. Present each type of input device one by one (mouse, keyboard, touch panel, light pen, digitizer, data glove, bar code, OCR, OMR, MICR).
  5. Explain its function, components, and how it interacts with the computer.
  6. Discuss examples of where each input device is commonly used, such as the mouse in graphic design and the touch panel in mobile devices.

Assessment

1. Which of the following is an example of a pointing device?

A) Keyboard

B) Mouse

C) Data Glove

D) OCR


True or False:

2. The main function of a digitizer is to convert analog signals into digital signals.