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User:Shila Regmi/Teaching Lesson Plan 2: Difference between revisions
Shila Regmi (talk | contribs) (Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' '''Teaching Item:''' '''Class:''' BICTE 6th Semester '''Unit:''' '''Time:''' 50min '''No. of Students:''' </div> == Specific Objectives: == == Instruction Materials: == Daily usages materials. PowerPoint slide. Multimedia Projector Laptop == Teaching Learning Activities == I will start the lesson by ask...") |
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<div style="column-count: 2; column-gap: 20px;"> | <div style="column-count: 2; column-gap: 20px;"> | ||
'''Subject :''' Computer Graphics | '''Subject:''' Computer Graphics | ||
'''Period:''' Fourth | '''Period:''' Fourth | ||
'''Topic:''' | '''Topic:''' Computer Graphics and Hardware | ||
'''Teaching Item:''' | '''Teaching Item:''' Input Devices: Mouse, Keyboard, Touch Panel, Light Pen, Digitizer, Data Glove, Bar Code, OCR, OMR, MICR | ||
'''Class:''' BICTE 6th Semester | '''Class:''' BICTE 6th Semester | ||
'''Unit:''' | '''Unit:''' One | ||
'''Time:''' 50min | '''Time:''' 50min | ||
'''No. of Students:''' | '''No. of Students:''' 15 | ||
</div> | </div> | ||
Line 20: | Line 20: | ||
== Specific Objectives: == | == Specific Objectives: == | ||
At the end of this lesson, students will be able to: | |||
* Understand the functions and features of various input devices used in computer graphics. | |||
* Explore how each input devices are used for inputting and entering data. | |||
== Instruction Materials: == | == Instruction Materials: == | ||
Line 32: | Line 35: | ||
== Teaching Learning Activities == | == Teaching Learning Activities == | ||
I will start the lesson by asking students what they know about | I will start the lesson by asking students what they know about input devices. Encourage them to share their thoughts and experiences. | ||
I will begin the class by discussing the importance of input devices in computer graphics. | |||
I will ask | I will open the presentation slide and present them the figure of input devices and describe different types of input devices that will be covered in the lesson. | ||
I will ask students if they have any confusion related to today topic and at last i will summarize the lesson in brief. | |||
== Assessment == | == Assessment == | ||
Encourage students to share their experiences and preferences regarding input devices in computer graphics. | |||
== Evaluation == | == Evaluation == | ||
Describe how input devices influence the creative process and workflow in computer graphics. |
Latest revision as of 04:02, 27 April 2024
Subject: Computer Graphics
Period: Fourth
Topic: Computer Graphics and Hardware
Teaching Item: Input Devices: Mouse, Keyboard, Touch Panel, Light Pen, Digitizer, Data Glove, Bar Code, OCR, OMR, MICR
Class: BICTE 6th Semester
Unit: One
Time: 50min
No. of Students: 15
Specific Objectives:[edit | edit source]
At the end of this lesson, students will be able to:
- Understand the functions and features of various input devices used in computer graphics.
- Explore how each input devices are used for inputting and entering data.
Instruction Materials:[edit | edit source]
Daily usages materials.
PowerPoint slide.
Multimedia Projector
Laptop
Teaching Learning Activities[edit | edit source]
I will start the lesson by asking students what they know about input devices. Encourage them to share their thoughts and experiences.
I will begin the class by discussing the importance of input devices in computer graphics.
I will open the presentation slide and present them the figure of input devices and describe different types of input devices that will be covered in the lesson.
I will ask students if they have any confusion related to today topic and at last i will summarize the lesson in brief.
Assessment[edit | edit source]
Encourage students to share their experiences and preferences regarding input devices in computer graphics.
Evaluation[edit | edit source]
Describe how input devices influence the creative process and workflow in computer graphics.