Entrance Announcement
MICTE 2080
2080 Magh 07
User:Jyoti Real Teaching Lesson Plan 12: Difference between revisions
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Subject: Computer Science Unit: Seven | |||
Class: 6 Topic: Application of multimedia | |||
Time: 45 Minutes Period: 4th | |||
Number of Students: School: Adarsha Secondary School, Layaku, Thimi | |||
== Specific Objectives == | |||
At end of the class | |||
* State about the different application areas of multimedia. | |||
== Materials == | |||
# Whiteboard and markers | |||
# Internet access | |||
# Computer | |||
== Introduction : == | |||
* Begin with a discussion on the importance of multimedia in education, video games, presentation, films, foreign language learning, advertisement, virtual reality. | |||
* Explore the role of multimedia in teaching, including interactive presentations, videos, animations, and virtual simulations. | |||
Student Engagement : | |||
* Discuss how multimedia can be used to capture students' attention and maintain their interest. | |||
== Hands-On Activity : == | |||
* Introduce a simple hands-on activity where students create a multimedia presentation on a topic of their choice. | |||
* Provide guidance on using multimedia software or online tools for the activity. | |||
== Assessment: == | |||
Assessment will be based on students' participation in discussions, the quality of their multimedia presentations, and their ability to effectively use multimedia elements to convey information. | |||
__NOTOC__ | |||
[[Category: BICTE]] |
Latest revision as of 03:58, 12 March 2024
Subject: Computer Science Unit: Seven
Class: 6 Topic: Application of multimedia
Time: 45 Minutes Period: 4th
Number of Students: School: Adarsha Secondary School, Layaku, Thimi
Specific Objectives[edit | edit source]
At end of the class
- State about the different application areas of multimedia.
Materials[edit | edit source]
- Whiteboard and markers
- Internet access
- Computer
Introduction :[edit | edit source]
- Begin with a discussion on the importance of multimedia in education, video games, presentation, films, foreign language learning, advertisement, virtual reality.
- Explore the role of multimedia in teaching, including interactive presentations, videos, animations, and virtual simulations.
Student Engagement :
- Discuss how multimedia can be used to capture students' attention and maintain their interest.
Hands-On Activity :[edit | edit source]
- Introduce a simple hands-on activity where students create a multimedia presentation on a topic of their choice.
- Provide guidance on using multimedia software or online tools for the activity.
Assessment:[edit | edit source]
Assessment will be based on students' participation in discussions, the quality of their multimedia presentations, and their ability to effectively use multimedia elements to convey information.