User:Subekshya Poudel/Teaching Lesson Plan 32: Difference between revisions

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(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' Computer simulation, animation and virtual reality '''Teaching Item:''' Introduction to virtual reality '''Level:''' Bachelor 6<sup>th</sup> sem '''Unit:''' Six '''Time:''' 50 min '''No. of Students:''' 21<br> </div> == Specific Objective == At the end of this lesson students will be able to: * define computer sim...")
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Revision as of 08:36, 15 May 2024

Subject : Computer Graphics

Period: Fourth

Topic: Computer simulation, animation and virtual reality

Teaching Item: Introduction to virtual reality

Level: Bachelor 6th sem

Unit: Six

Time: 50 min

No. of Students: 21

Specific Objective

At the end of this lesson students will be able to:

  • define computer simulation
  • describe the application of computer simulation
  • explain the challanges for creating simulation

Teaching Materials

  • Laptop
  • Presenation slide
  • Projector
  • Video
  • Whiteboard and marker

Teaching Learning Activities

1. I will begin the class by showing video of virtual reality.
2. Then ask students to describe about that video.
3. Describe about the virtual reality as VR is the use of computer modeling and simulation to create a simulated environment that allows users to interact with an artificial three-dimensional (3-D) visual or other sensory space.
4. Ask every students to write down the application of VR with their own opinion in their copy.
5. Then ask students to exchange their copies with other friends.
6. Ask students to review their friends' answers written in the copy and give feedback and suggestions for improvement.
7. I will discuss with students what are the points that should be mentioned from the exam point of view.
8. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.

Assessment

1. Explain virtual reality.

2. Describe the advantages and disadvantages of VR.