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User:Subekshya Poudel/Teaching Lesson Plan 12: Difference between revisions
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(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' 2D and 3D Transformation '''Teaching Item:''' 2D and 3D Transformations: Translation, Rotation(about origin and arbitrary point) '''Level:''' Bachelor 6<sup>th</sup> sem '''Unit:''' Three '''Time:''' 50 min '''No. of Students:''' <br> </div> == Specific Objective == At the end of this lesson students will be able t...") |
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'''Topic:''' 2D and 3D Transformation | '''Topic:''' 2D and 3D Transformation | ||
'''Teaching Item:''' 2D and 3D | '''Teaching Item:''' Representation of 2D and 3D Transformation in Homogeneous Coordinate System | ||
'''Level:''' Bachelor 6<sup>th</sup> sem | '''Level:''' Bachelor 6<sup>th</sup> sem | ||
Line 15: | Line 15: | ||
'''No. of Students:''' | '''No. of Students:''' | ||
<br> | 13<br> | ||
</div> | </div> | ||
== Specific Objective == | == Specific Objective == | ||
At the end of this lesson students will be able to: | At the end of this lesson students will be able to: | ||
* understand the | * understand the concept of 2D and 3D transformations in a homogeneous coordinate system | ||
* | * learn how to represent transformations using matrices in homogeneous coordinates | ||
* apply transformation matrices to perform various 2D and 3D transformations | |||
== Teaching Materials == | == Teaching Materials == | ||
Line 32: | Line 33: | ||
== Teaching Learning Activities == | == Teaching Learning Activities == | ||
# At first I will ask students what they | # At first I will ask students what they understand till now about previous topic. | ||
# Then | # Then begin the unit by defining 2D and 3D transformations in the context of computer graphics. | ||
# Introduce the concept of | # Introduce the concept of homogeneous coordinate systems and their importance in computer graphics. | ||
# Explain | # Explain how homogeneous coordinates are used to represent points in higher-dimensional spaces. | ||
# Mention that | # Mention that homogeneous coordinates simplify the representation and manipulation of transformations. | ||
# Present the | # Present the representation of 2D and 3D transformations using homogeneous coordinates, explaining the matrix-based approach. | ||
# Discuss how translation | # Discuss how translation, rotation, scaling, reflection and shearing can be represented as matrices in homogeneous coordinates. | ||
# | # Show examples of how different transformations affect geometric shapes in 2D and 3D space. | ||
# Discuss | # Discuss the advantages of using homogeneous coordinates for transformations, such as the ability to represent translations as part of matrix multiplication. | ||
# | # Explain how homogeneous coordinates enable the representation of affine transformations, including translations, rotations, scalings, and shears, in a unified manner. | ||
# Highlight the importance of homogeneous coordinates in computer graphics applications. | |||
# Divide students into groups and provide them with transformation scenarios to solve using matrices. | |||
# Ask students if there is any confusion on today's topic and provide guidance and assistance if needed. | # Ask students if there is any confusion on today's topic and provide guidance and assistance if needed. | ||
== Assessment == | == Assessment == | ||
1. Explain | 1. Explain the concept of homogeneous coordinates and their role in representing transformations. | ||
2. | 2. Given a square with vertices at (1,1), (-1,1), (-1,-1), (1,-1), perform a rotation of 45 degrees counterclockwise using a transformation matrix. Calculate the new coordinates of the square after the rotation. | ||
Latest revision as of 03:49, 9 May 2024
Subject : Computer Graphics
Period: Fourth
Topic: 2D and 3D Transformation
Teaching Item: Representation of 2D and 3D Transformation in Homogeneous Coordinate System
Level: Bachelor 6th sem
Unit: Three
Time: 50 min
No. of Students:
13
Specific Objective
At the end of this lesson students will be able to:
- understand the concept of 2D and 3D transformations in a homogeneous coordinate system
- learn how to represent transformations using matrices in homogeneous coordinates
- apply transformation matrices to perform various 2D and 3D transformations
Teaching Materials
- Laptop
- Presentation slide
- Projector
- Whiteboard and marker
Teaching Learning Activities
- At first I will ask students what they understand till now about previous topic.
- Then begin the unit by defining 2D and 3D transformations in the context of computer graphics.
- Introduce the concept of homogeneous coordinate systems and their importance in computer graphics.
- Explain how homogeneous coordinates are used to represent points in higher-dimensional spaces.
- Mention that homogeneous coordinates simplify the representation and manipulation of transformations.
- Present the representation of 2D and 3D transformations using homogeneous coordinates, explaining the matrix-based approach.
- Discuss how translation, rotation, scaling, reflection and shearing can be represented as matrices in homogeneous coordinates.
- Show examples of how different transformations affect geometric shapes in 2D and 3D space.
- Discuss the advantages of using homogeneous coordinates for transformations, such as the ability to represent translations as part of matrix multiplication.
- Explain how homogeneous coordinates enable the representation of affine transformations, including translations, rotations, scalings, and shears, in a unified manner.
- Highlight the importance of homogeneous coordinates in computer graphics applications.
- Divide students into groups and provide them with transformation scenarios to solve using matrices.
- Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.
Assessment
1. Explain the concept of homogeneous coordinates and their role in representing transformations.
2. Given a square with vertices at (1,1), (-1,1), (-1,-1), (1,-1), perform a rotation of 45 degrees counterclockwise using a transformation matrix. Calculate the new coordinates of the square after the rotation.