User:Subekshya Poudel/Teaching Lesson Plan 28: Difference between revisions

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(Created page with "<div style="column-count: 2; column-gap: 20px;"> '''Subject :''' Computer Graphics '''Period:''' Fourth '''Topic:''' Computer simulation, animation and virtual reality '''Teaching Item:''' Introduction to computer animation '''Level:''' Bachelor 6<sup>th</sup> sem '''Unit:''' Six '''Time:''' 50 min '''No. of Students:''' <br> </div> == Specific Objective == At the end of this lesson students will be able to: * define computer an...")
 
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== Teaching Learning Activities ==
== Teaching Learning Activities ==


1. I will begin the class by defining color models as mathematical representations used to define and create colors.<br>
1. I will begin the class by asking what came in their mind when they heard word animation.<br>
2. Then discuss the importance of color models in 3D graphics for rendering realistic images.<br>
2. Students will answer cartoons, video games,etc.<br>
3. Introduce RGB, HSV, and CMYK color models as common color representations in computer graphics.<br>
3. Then begin the topic animation is the act of making something alive with a technique of creating moving images or visual effects through computer technology.<br>
4. Present the characteristics and properties of RGB, HSV, and CMYK color models, including color representation, and color mixing.<br>
4. Present the image of walking cycle animation and other animated images.<br>
5. Discuss the advantages and limitations of each color model in different applications.<br>
5. Discuss the key components that create smooth and realistic motion:Contact, Recoil, Passing and High-point with example <br>
6. Ask students to experiment with different color transformations and observe the effects on the perceived colors.<br>
6. Describe different types of animation:Traditional animation, 2D animation, 3D animation, Stop-motion animation, Claymation, Motion graphics and Cut-out animation.<br>
7. Ask students if there is any confusion on today's topic and provide guidance and assistance if needed.
7. Ask students what are the application area of computer animation they know.<br>
8. Discuss the application area and how animation are useful in those areas.<br>
9. Describe the function/techniques of computer animation.<br>
10. Show the example of morphing and tweening.<br>
11. Discuss which algorithm are use for morphing and tweening.<br>


== Assessment ==
== Assessment ==

Revision as of 03:12, 9 May 2024

Subject : Computer Graphics

Period: Fourth

Topic: Computer simulation, animation and virtual reality

Teaching Item: Introduction to computer animation

Level: Bachelor 6th sem

Unit: Six

Time: 50 min

No. of Students:

Specific Objective

At the end of this lesson students will be able to:

  • define computer animation with is type
  • describe the application of computer animation
  • understand the concept of function of computer animation

Teaching Materials

  • Laptop
  • Presentation slide
  • Projector
  • Whiteboard and marker

Teaching Learning Activities

1. I will begin the class by asking what came in their mind when they heard word animation.
2. Students will answer cartoons, video games,etc.
3. Then begin the topic animation is the act of making something alive with a technique of creating moving images or visual effects through computer technology.
4. Present the image of walking cycle animation and other animated images.
5. Discuss the key components that create smooth and realistic motion:Contact, Recoil, Passing and High-point with example
6. Describe different types of animation:Traditional animation, 2D animation, 3D animation, Stop-motion animation, Claymation, Motion graphics and Cut-out animation.
7. Ask students what are the application area of computer animation they know.
8. Discuss the application area and how animation are useful in those areas.
9. Describe the function/techniques of computer animation.
10. Show the example of morphing and tweening.
11. Discuss which algorithm are use for morphing and tweening.

Assessment

1. Explain the concepts of RGB, HSV, and CMYK color models in 3D graphics.

2. Discuss the properties and characteristics of each color model.