User:Shila Regmi/Teaching Lesson Plan 2: Difference between revisions

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'''Time:''' 50min
'''Time:''' 50min


'''No. of Students:'''  
'''No. of Students:''' 15


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Latest revision as of 04:02, 27 April 2024

Subject: Computer Graphics

Period: Fourth

Topic: Computer Graphics and Hardware

Teaching Item: Input Devices: Mouse, Keyboard, Touch Panel, Light Pen, Digitizer, Data Glove, Bar Code, OCR, OMR, MICR

Class: BICTE 6th Semester

Unit: One

Time: 50min

No. of Students: 15

Specific Objectives:[edit | edit source]

At the end of this lesson, students will be able to:

  • Understand the functions and features of various input devices used in computer graphics.
  • Explore how each input devices are used for inputting and entering data.

Instruction Materials:[edit | edit source]

Daily usages materials.

PowerPoint slide.

Multimedia Projector

Laptop

Teaching Learning Activities[edit | edit source]

I will start the lesson by asking students what they know about input devices. Encourage them to share their thoughts and experiences.

I will begin the class by discussing the importance of input devices in computer graphics.

I will open the presentation slide and present them the figure of input devices and describe different types of input devices that will be covered in the lesson.

I will ask students if they have any confusion related to today topic and at last i will summarize the lesson in brief.

Assessment[edit | edit source]

Encourage students to share their experiences and preferences regarding input devices in computer graphics.

Evaluation[edit | edit source]

Describe how input devices influence the creative process and workflow in computer graphics.