User:Niraj/Teaching-11: Difference between revisions

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(Created page with "'''Teaching lesson plan 11 Subject: Python programming''' '''Date: 25 Jan 2024''' '''Time: 60 minutes''' '''Period: 3rd''' '''Teaching Item: Creating Classes and Objects in Python''' '''Class: Bachelor''' '''Objective:''' Students will understand the concepts of classes and objects in Python, learn how to create classes, instantiate objects, define attributes and methods, and utilize inheritance. '''Materials Needed:''' * Python interpreter or IDE * Projector...")
 
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'''Teaching lesson plan 11 Subject: Python programming'''
'''Teaching lesson plan 11 Subject: Python programming'''


'''Date: 25 Jan 2024'''
'''Date: 26 Jan 2024'''


'''Time: 60 minutes'''
'''Time: 60 minutes'''

Latest revision as of 06:42, 23 April 2024

Teaching lesson plan 11 Subject: Python programming

Date: 26 Jan 2024

Time: 60 minutes

Period: 3rd

Teaching Item: Creating Classes and Objects in Python

Class: Bachelor

Objective:

Students will understand the concepts of classes and objects in Python, learn how to create classes, instantiate objects, define attributes and methods, and utilize inheritance.

Materials Needed:

  • Python interpreter or IDE
  • Projector

1. Introduction to Classes and Objects (10 mins)

  • Define classes and objects:
    • Classes are blueprints for creating objects.
    • Objects are instances of classes.
  • Discuss the importance of classes and objects in programming:
    • Encapsulation: bundling data and methods that operate on the data.
    • Abstraction: hiding complex implementation details from the user.
    • Reusability: creating multiple objects from the same class.
    • Inheritance: deriving new classes from existing ones.

2. Creating Classes (15 mins)

  • Explain class syntax:
    • Keyword class followed by the class name.
    • Class definition block with methods and attributes.
  • Demonstrate how to create a simple class:
    • Define attributes and methods within the class definition.
    • Use the __init__ method for initialization.
  • Discuss naming conventions for classes:
    • Class names should follow CamelCase convention.

3. Instantiating Objects (10 mins)

  • Introduce object instantiation:
    • Syntax: object_name = ClassName()
    • Example: person = Person()
  • Show how to create multiple objects from the same class:
    • Each object has its own set of attributes and methods.
  • Discuss the importance of the self parameter in methods:
    • self refers to the instance of the class.

4. Attributes and Methods (15 mins)

  • Explain attributes and methods:
    • Attributes are variables associated with a class or object.
    • Methods are functions defined within a class.
  • Demonstrate how to define and access attributes:
    • Attributes can be instance attributes or class attributes.
    • Use dot notation to access attributes: object_name.attribute_name
  • Show how to define and call methods:
    • Methods can take arguments and return values.
    • Use dot notation to call methods: object_name.method_name()

5. Inheritance (10 mins)

  • Introduce inheritance:
    • Inheritance allows a class to inherit attributes and methods from another class.
    • The derived class (subclass) can extend or modify the behavior of the base class (superclass).
  • Demonstrate how to create a subclass:
    • Syntax: class SubClassName(BaseClassName):
  • Show how to override methods in the subclass:
    • Redefine methods with the same name in the subclass.

6. Exercise (10 mins)

  • Provide a simple programming exercise where students:
    • Define a base class representing a geometric shape with attributes such as width and height.
    • Create subclasses representing specific shapes (e.g., rectangle, circle) with methods to calculate area and perimeter.

7. Conclusion (5 mins)

  • Recap the key points covered in the lesson:
    • Classes are blueprints for creating objects, while objects are instances of classes.
    • Attributes are variables associated with a class or object, and methods are functions defined within a class.
    • Inheritance allows classes to inherit attributes and methods from other classes.
  • Encourage students to practice creating and using classes and objects in their own projects.